private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Player") { EngineController engine = GameObject.Find("Game Engine").GetComponent <EngineController>(); SceneTracker tracker = GameObject.Find("Game Engine").GetComponent <SceneTracker>(); SceneManager.LoadScene(engine.OnCollideDoor(gameObject.tag)); //tracker.setScene(tracker.scenes[engine.OnCollideDoor(gameObject.tag)]); //Debug.Log("You moved to a new scene"); } }