protected override void Draw(GameTime gameTime) { debugDrawTimeStopwatch.Start(); GraphicsDevice.Clear(Color.Black); ScreenController.activeScreen.Draw(DisplayController.spriteBatch); base.Draw(gameTime); EngineController.AddDrawFrame(); debugDrawTimeStopwatch.Stop(); EngineController.drawTime = debugDrawTimeStopwatch.ElapsedTicks; debugDrawTimeStopwatch.Reset(); }