Example #1
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.tag == "Player")
        {
            EngineController engine  = GameObject.Find("Game Engine").GetComponent <EngineController>();
            SceneTracker     tracker = GameObject.Find("Game Engine").GetComponent <SceneTracker>();

            SceneManager.LoadScene(engine.OnCollideDoor(gameObject.tag));
            //tracker.setScene(tracker.scenes[engine.OnCollideDoor(gameObject.tag)]);

            //Debug.Log("You moved to a new scene");
        }
    }