Exemple #1
0
 // Update is called once per frame
 protected virtual void Update()
 {
     if (stats.IsDead())
     {
         Die();
     }
     if (stats.GetCurSpeed() <= 0.1f)
     {
         if (engineController != null)
         {
             engineController.EngineOff();
         }
     }
     else
     {
         if (engineController != null)
         {
             engineController.EngineOn();
         }
     }
 }