public IEnumerator MasterCR() { sounder.LoopSong(0); yield return(GoStartDialogOne()); yield return(GoSwitchCharacter()); sounder.LoopSong(3); yield return(enemySpawner.BeginStageOne()); sounder.LoopSong(0); yield return(GoStartDialogTwo()); yield return(GoSwitchCharacter()); sounder.LoopSong(2); yield return(enemySpawner.BeginStageTwo()); sounder.LoopSong(0); yield return(GoStartDialogThree()); yield return(GoSwitchCharacter()); sounder.LoopSong(7); yield return(enemySpawner.BeginStageThree()); sounder.LoopSong(1); yield return(GoStartDialogEnd()); Scene scene = SceneManager.GetActiveScene(); SceneManager.LoadScene(0); }