public void Setup() { gameObject.SetActive(true); Config.Init(this); ObservableCurrentSpeed.Item = Config.StartSpeed; Player.Setup(); ServicesHolder.Instance.TimeService.StartCount(null, Config.FreqIncreaseSpeed, SpeedIncreaser, Int32.MaxValue, null, TimeService.EndlesTime.Endless); EnemySpawner.ActiveSpawner(); ObservableScore.Item = 0; }