Exemple #1
0
        // This siumulates the enemy's movement based on the actual enemy movement
        public void Simulate(float time)
        {
            Vector3    outPos;
            Quaternion outRot;
            Waypoint   outWay;

            EnemyMover.Solve(gameObject.GetHashCode(), dummyPosition, dummyRotation, moveSpeed, rotationSpeed, time, dummyTarget, 0.25f, out outPos, out outRot, out outWay);

            dummyPosition = outPos;
            dummyRotation = outRot;
            dummyTarget   = outWay;

            currentPosition = dummyPosition;
            currentRotation = dummyRotation;
        }
Exemple #2
0
        // This moves the enemy in the game running environment
        void Update()
        {
            Vector3    outPos;
            Quaternion outRot;
            Waypoint   outWay;

            EnemyMover.Solve(gameObject.GetHashCode(), transform.position, transform.rotation, moveSpeed, rotationSpeed, Time.deltaTime, target, 0.25f, out outPos, out outRot, out outWay);

            transform.position = outPos;
            transform.rotation = outRot;
            target             = outWay;

            currentPosition = transform.position;
            currentRotation = transform.rotation;
        }