Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetButton("Fire1") && lastTimeUsedScrambler + ScramblerRechargeTime < Time.time)
     {
         lastTimeUsedScrambler = Time.time;
         //Instantiate(particleEffectPrefab, transform.position, transform.rotation);
         CapsuleCollider boatInfluenceCapsule = GameObject.FindGameObjectWithTag("Infuence").GetComponent <CapsuleCollider>();
         //Collider[] colliders = Physics.OverlapCapsule(transform.position, boatInfluenceCapsule.center, boatInfluenceCapsule.radius);
         Collider[] colliders = Physics.OverlapSphere(transform.position, boatInfluenceCapsule.radius);
         Debug.Log("Scrambler loc: " + transform.position + boatInfluenceCapsule.radius);
         foreach (var collider in colliders)
         {
             if (collider.tag == "Enemy")
             {
                 EnemyMover enemyMover = collider.gameObject.GetComponent <EnemyMover>();
                 enemyMover.Scramble();
                 Debug.Log("Scrambled.");
             }
         }
     }
 }