public void Run() { if (_loadingFilter.IsEmpty()) { return; } foreach (var idx in _loadingFilter) { var activeLoading = _loadingFilter.Get1(idx); if (!_IsEverySceneLoaded(activeLoading.Progresses)) { continue; } _ProcessScenes(activeLoading.Progresses); if (activeLoading.UnloadOthers) { World.UnloadNonNewScenes(); } else if (activeLoading.UnloadScenes != null) { World.UnloadScenes(activeLoading.UnloadScenes); } _loadingFilter.GetEntity(idx).Get <RemoveEntityComponent>(); } }