void IEcsInitSystem.Init() { _world.SendMessage(new ChangeGameStateRequest() { State = GameStates.Pause }); _world.SendMessage(new InputNonConstrainMoveEvent()); _world.SendMessage(new TargetEvent()); }
void IEcsInitSystem.Init() { _world.SendMessage(new ChangeGameStateRequest() { State = GameStates.Pause }); }
public void Run() { if (_runtimeData.GameState.State != State.Game) { return; } if (!_automerge.IsEmpty()) { return; } foreach (var i in _filter) { ref var cubeMoveTime = ref _filter.Get1(i); cubeMoveTime.Value -= Time.deltaTime; if (cubeMoveTime.Value <= 0) { _moveCounter++; _world.SendMessage(new OnCubeMoveTimedEvent()); cubeMoveTime.Value = _configuration.StartMoveSpeedByRank[_playerData.Rank] - _configuration.CubesMoveTimeStep * _moveCounter; if (cubeMoveTime.Value < _configuration.CubesMoveIntervalTimeMin) { cubeMoveTime.Value = _configuration.CubesMoveIntervalTimeMin; } } }
public void Run() { if (!Input.GetMouseButtonDown(0)) { return; } _world.SendMessage(new ClearOutlineEvent()); Vector3 sreenPos = Input.mousePosition; Vector3 worldPos = Camera.main.ScreenToWorldPoint(sreenPos); Vector3Int tileGridPos = _sceneData.CoreTilemap.WorldToCell(worldPos); foreach (var i in _selectedFilter) { var selectedCard = _selectedFilter.GetEntity(i); ref var fromPos = ref selectedCard.Get <Selected>(); if (fromPos.Value != tileGridPos) { selectedCard.Get <MoveEvent>() = new MoveEvent() { From = fromPos.Value, To = tileGridPos }; } selectedCard.Del <Selected>(); }
void IEcsRunSystem.Run() { if (_timer > 0) { _timer -= Time.deltaTime; return; } else { _timer = _timeUpdateSec; foreach (var enemyBlueprint in _context.EnemyBlueprints) { var addHealth = _config.healthBonus[_config.healthProbs.RandomOnProbability()]; var addDamage = _config.damageBonus[_config.damageProbs.RandomOnProbability()]; enemyBlueprint.healthBaseComponent.Value += addHealth; enemyBlueprint.damage += addDamage; } foreach (var i in _waveDataFilter) { ref var waveContainer = ref _waveDataFilter.Get1(i); waveContainer.CurrentWave += 1; var enemiesInWaveCount = UnityEngine.Random.Range(waveContainer.CurrentWave, waveContainer.CurrentWave + _config.EnemyWaveBonus); waveContainer.TotalEnemies += enemiesInWaveCount; _world.SendMessage(new CreateEnemiesRequest() { waveCount = enemiesInWaveCount }); } }
void IEcsRunSystem.Run() { if (Input.GetKeyDown(KeyCode.Escape)) { _world.SendMessage(new InputPauseQuitEvent()); return; } if (Input.GetKeyDown(KeyCode.R)) { _world.SendMessage(new InputRestartLeveltEvent()); return; } if (Input.anyKeyDown) { _world.SendMessage(new InputAnyKeyEvent()); return; } }
void IEcsRunSystem.Run() { if (_filter.IsEmpty()) { _world.SendMessage(new ChangeGameStateRequest() { State = GameStates.GameOver }); } }
public void Run() { if (_runtimeData.GameState.State != State.Train) { return; } if (_clickAnimationObject == null && _trainCube2 == null) { InitAnimationObject(); } if (!_newSelectEntities.IsEmpty()) { if (_clickAnimationObject != null) { _trainCube2.Entity.Get <Selectable>(); _clickAnimationObject.transform.SetParent(_trainCube2.CanvasRectTransform); _clickAnimationObject.GetComponent <RectTransform>().localPosition = _configuration .ClickAnimationPrefab.GetComponent <RectTransform>().localPosition; } } if (!_onMergeCompleteEvent.IsEmpty()) { if (_clickAnimationObject != null) { Object.Destroy(_clickAnimationObject.gameObject); foreach (var i in _cubes) { _cubes.GetEntity(i).Get <Selectable>(); } } } var secondStageTraining = _runtimeData.PlayerScore >= _countScoreToSecondStageTraining; if (secondStageTraining && _canCubesMove) { _canCubesMove = false; _world.SendMessage(new OnCubeMoveTimedEvent()); } if (secondStageTraining && !_onMergeCompleteEvent.IsEmpty()) { _sceneData.UI.TrainScreen.TrainText.SetText( "Набери " + _countScoreToEndTraining + " очков. \n" + "Набрано: " + _runtimeData.PlayerScore); } if (_runtimeData.PlayerScore >= _countScoreToEndTraining) { _runtimeData.GameState.State = State.EnterNickname; } }
public void Run() { if (_runtimeData.GameState.State != State.Game) { return; } if (_runtimeData.GameMode == GameMode.Endless) { return; } foreach (var i in _filter) { ref var gameTimer = ref _filter.Get1(i); gameTimer.Value -= Time.deltaTime; if (gameTimer.Value < 0) { _world.SendMessage(new OnGameTimerFinishedEvent()); } }
void IEcsRunSystem.Run() { totalSum = 0; if (_moveFilter.IsEmpty()) { return; } foreach (var col in _context.WinColumns) { totalSum += CheckColumn(col.Key, col.Value); } if (totalSum == 15) { _world.SendMessage(new ChangeGameStateRequest() { State = GameStates.GameOver }); } }
public void Run() { if (_onClickEvent.IsEmpty()) { return; } if (!_selectedEntities.AllEntitiesEquals <Score>()) { DeselectAllEntities(); _world.SendMessage(new OnWrongSelectEvent()); return; } if (_selectedEntities.GetEntitiesCount() != 2) { return; } _selectedEntities.GetEntity(0).Get <OnMergeEvent>() .Target = _selectedEntities.GetEntity(1); DeselectAllEntities(); }
private void OnRewardedAd() { Debug.Log("Show AD"); _world.SendMessage(new OnShowRewardedAdEvent()); }