Exemple #1
0
 /// <summary>
 /// This is called when the game should draw itself.
 /// </summary>
 /// <param name="gameTime">Provides a snapshot of timing values.</param>
 protected override void Draw(GameTime gameTime)
 {
     GraphicsDevice.Clear(Color.CornflowerBlue);
     spriteBatch.Begin(SpriteSortMode.FrontToBack);
     world.Draw(gameTime);
     spriteBatch.End();
     base.Draw(gameTime);
 }
Exemple #2
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            _world.Draw();

            base.Draw(gameTime);
        }