/// <summary>
        /// Get the funding setting for each service.
        /// </summary>
        /// <returns>Dictionary of name => funding.</returns>
        /// <remarks>Funding is a percentage, and can be more than 100%.
        /// In-game range is 50% to 200%.</remarks>
        public Dictionary <String, int> GetBudgetRates()
        {
            Dictionary <String, int> budgetRates = new Dictionary <string, int>();

            foreach (BudgetGroup group in budgetGroups)
            {
                budgetRates[$"{group.Name}_Day"] =
                    economyManager.GetBudget(group.Service, group.SubService, false);
                budgetRates[$"{group.Name}_Night"] =
                    economyManager.GetBudget(group.Service, group.SubService, true);
            }
            return(budgetRates);
        }
        protected override void setAutobudget()
        {
            District d = Singleton <DistrictManager> .instance.m_districts.m_buffer[0];

            int capacity1 = d.GetEducation1Capacity();
            int capacity2 = d.GetEducation2Capacity();

            // No education facilities
            if (capacity1 == 0 && capacity2 == 0)
            {
                return;
            }

            int need1 = d.GetEducation1Need();
            int need2 = d.GetEducation2Need();

            //Debug.Log(string.Format("Capacity: {0}, need: {1}", capacity1, need1));

            EconomyManager    em = Singleton <EconomyManager> .instance;
            SimulationManager sm = Singleton <SimulationManager> .instance;

            int   currentBudget         = em.GetBudget(ItemClass.Service.Education, ItemClass.SubService.None, sm.m_isNightTime);
            float currentProductionRate = Helper.GetProductionRateFromBudget(currentBudget);

            // Convert to the normal capacity
            capacity1 = (int)(capacity1 / currentProductionRate + 0.5f);
            capacity2 = (int)(capacity2 / currentProductionRate + 0.5f);

            //Debug.Log(string.Format("currentBudget: {0}, currentProductionRate: {1}, normal capacity", currentBudget, currentProductionRate, capacity1));

            float targetProductionRate1 = 0.25f;

            if (capacity1 > 0 && need1 > 0)
            {
                targetProductionRate1 = need1 * (ElementaryEducationTargetRate * 0.01f) / capacity1;
            }

            float targetProductionRate2 = 0.25f;

            if (capacity2 > 0 && need2 > 0)
            {
                targetProductionRate2 = need2 * (HighEducationTargetRate * 0.01f) / capacity2;
            }

            float targetProductionRate = Math.Max(targetProductionRate1, targetProductionRate2);

            int newBudget = Helper.GetBudgetFromProductionRate(targetProductionRate);

            //Debug.Log(string.Format("targetProductionRate: {0}, newBudget: {1}", targetProductionRate, newBudget));

            newBudget = Math.Min(newBudget, BudgetMaxValue);

            setBudget(newBudget);
        }
Exemple #3
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        public void SetAutobudget()
        {
            if (!Enabled)
            {
                return;
            }

            if (!Singleton <DistrictManager> .exists || !Singleton <EconomyManager> .exists || !Singleton <SimulationManager> .exists)
            {
                return;
            }

            EconomyManager em          = Singleton <EconomyManager> .instance;
            int            budgetDay   = em.GetBudget(GetService(), GetSubService(), false);
            int            budgetNight = em.GetBudget(GetService(), GetSubService(), true);

            // If not the beginning
            if (prevBudgetDay != 0 && prevBudgetNight != 0)
            {
                // Probably somebody changed budget manually -> disable autobudget
                if (prevBudgetDay != budgetDay || budgetNight != prevBudgetNight)
                {
                    Enabled         = false;
                    prevBudgetDay   = 0;
                    prevBudgetNight = 0;
                    Mod.UpdateUI();
                    BudgetControlsManager.UpdateControls();
                }
            }

            prevBudgetDay   = budgetDay;
            prevBudgetNight = budgetNight;

            if (counter-- <= 0)
            {
                counter = refreshCount;
                setAutobudget();
                prevBudgetDay   = 0;
                prevBudgetNight = 0;
            }
        }
Exemple #4
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        protected override void setAutobudget()
        {
            DistrictManager dm = Singleton <DistrictManager> .instance;

            int capacity = dm.m_districts.m_buffer[0].GetElectricityCapacity();

            // No electricity
            if (capacity <= 0)
            {
                return;
            }

            int consumption = dm.m_districts.m_buffer[0].GetElectricityConsumption();

            // No changes from the previous state
            if (capacity == capacity_prev && consumption == consumption_prev)
            {
                return;
            }

            capacity_prev    = capacity;
            consumption_prev = consumption;

            int electricityFromGarbage = getGarbageElectricityProduction();
            //Debug.Log(string.Format("capacity = {0}, consumption = {1}, getGarbageElectricityProduction = {2}", capacity, consumption, getGarbageElectricityProduction()));

            AutobudgetObjectsContainer o  = Singleton <AutobudgetManager> .instance.container;
            EconomyManager             em = Singleton <EconomyManager> .instance;
            SimulationManager          sm = Singleton <SimulationManager> .instance;

            int budget    = em.GetBudget(ItemClass.Service.Electricity, ItemClass.SubService.None, sm.m_isNightTime);
            int newBudget = calculateNewBudget(capacity - electricityFromGarbage, consumption - electricityFromGarbage, budget, getBufferCoefficient(AutobudgetBuffer));

            newBudget = Math.Min(newBudget, BudgetMaxValue);

            if (newBudget == BudgetMaxValue && PauseWhenBudgetTooHigh && !isPausedRecently)
            {
                SetPause();
                isPausedRecently = true;
                Singleton <InfoManager> .instance.SetCurrentMode(InfoManager.InfoMode.Electricity, InfoManager.SubInfoMode.Default);
            }

            if (newBudget < BudgetMaxValue)
            {
                isPausedRecently = false;
            }

            setBudget(newBudget);
        }
        protected override void setAutobudget()
        {
            DistrictManager dm = Singleton <DistrictManager> .instance;

            // Water
            int waterCapacity    = dm.m_districts.m_buffer[0].GetWaterCapacity();
            int waterConsumption = dm.m_districts.m_buffer[0].GetWaterConsumption();
            // Sewage
            int sewageCapacity     = dm.m_districts.m_buffer[0].GetSewageCapacity();
            int sewageAccumulation = dm.m_districts.m_buffer[0].GetSewageAccumulation();

            // No water and no sewage
            if (waterCapacity <= 0 && sewageCapacity <= 0)
            {
                return;
            }

            int waterStorageCapacity = dm.m_districts.m_buffer[0].GetWaterStorageCapacity();
            int waterStorageAmount   = dm.m_districts.m_buffer[0].GetWaterStorageAmount();
            int waterStorageRatio    = waterStorageCapacity == 0 ? 0 : waterStorageAmount * 100 / waterStorageCapacity;

            AutobudgetObjectsContainer o  = Singleton <AutobudgetManager> .instance.container;
            EconomyManager             em = Singleton <EconomyManager> .instance;
            SimulationManager          sm = Singleton <SimulationManager> .instance;

            int budget = em.GetBudget(ItemClass.Service.Water, ItemClass.SubService.None, sm.m_isNightTime);

            float buffer          = getBufferCoefficient(AutobudgetBuffer);
            int   newWaterBudget  = waterStorageRatio > TargetWaterStorageRatio ? 50 : calculateNewBudget(waterCapacity, waterConsumption, budget, buffer);
            int   newSewageBudget = calculateNewBudget(sewageCapacity, sewageAccumulation, budget, buffer);
            int   newBudget       = Math.Max(newWaterBudget, newSewageBudget);

            newBudget = Math.Min(newBudget, BudgetMaxValue);

            if (newBudget == BudgetMaxValue && PauseWhenBudgetTooHigh && !isPausedRecently)
            {
                SetPause();
                isPausedRecently = true;
                Singleton <InfoManager> .instance.SetCurrentMode(InfoManager.InfoMode.Water, InfoManager.SubInfoMode.Default);
            }

            if (newBudget < BudgetMaxValue)
            {
                isPausedRecently = false;
            }

            // Heating autobudget
            if (UseHeatingAutobudget && newBudget < HeatingBudgetMaxValue)
            {
                if (heatingCounter-- <= 0)
                {
                    heatingCounter = heatingRefreshCount;

                    if (currentHeatingBudget < newBudget)
                    {
                        currentHeatingBudget = newBudget;
                    }

                    int             heatingProblemCount = 0;
                    int             allBldCount         = 0;
                    BuildingManager bm = Singleton <BuildingManager> .instance;
                    for (int n = 0; n <= (255 + 1) * 192 - 1; n++)
                    {
                        Building.Flags flags = bm.m_buildings.m_buffer[n].m_flags;
                        if ((flags & Building.Flags.Created) != Building.Flags.None)
                        {
                            if (bm.m_buildings.m_buffer[n].m_heatingProblemTimer > 0)
                            {
                                heatingProblemCount++;
                            }
                            allBldCount++;
                        }
                    }

                    if (allBldCount > 0)
                    {
                        if (heatingProblemCount > 0)
                        {
                            currentHeatingBudget += 1 + heatingProblemCount * 20 / allBldCount;
                        }
                        else
                        {
                            currentHeatingBudget -= 1;
                        }
                    }
                }

                if (currentHeatingBudget > HeatingBudgetMaxValue)
                {
                    currentHeatingBudget = HeatingBudgetMaxValue;
                }

                if (currentHeatingBudget > newBudget)
                {
                    newBudget = currentHeatingBudget;
                }
            }

            setBudget(newBudget);
        }