/// <summary>
        /// Get list of active loans.
        /// </summary>
        /// <returns>The loans.</returns>
        public List <Loan> GetLoans()
        {
            List <Loan> loans = new List <Loan>(EconomyManager.MAX_LOANS);

            //for(int i = 0; i < economyManager.CountLoans(); i++) {
            for (int i = 0; i < EconomyManager.MAX_LOANS; i++)
            {
                economyManager.GetLoan(i, out EconomyManager.Loan loan);
                if (loan.m_amountLeft == 0)
                {
                    continue;
                }

                //Compute how long ago the loan was taken.
                //thanks to Vectorial1024 for the formula.
                float remain  = loan.m_amountLeft;
                float initial = loan.m_amountTaken;
                //rate is 52 weeks * 100%
                //m_interestRate is per 10,000, ie 0.01%, so we
                //further divide it by 100.
                float interest = loan.m_interestRate / 100;
                float rate     = 1 + (interest / 5200);
                float cost     = loan.m_amountTaken / loan.m_length;             //weekly payment
                float weeks    = (remain * rate) / cost;

                loans.Add(new Loan {
                    //bank names aren't the ones shown in-game,
                    //they're just BankA, BankB, BankC. WTF?
                    //can LocaleFormatter give us the names?
                    BankName = economyManager.GetBankName(i),
                    //BankName = economyManager.m_properties.m_banks[i].m_bankName,
                    Amount        = loan.m_amountTaken,
                    PaymentLeft   = loan.m_amountLeft,
                    InterestRate  = loan.m_interestRate,
                    InterestPaid  = loan.m_interestPaid,
                    Length        = loan.m_length,
                    TimeLeft      = (float)weeks,
                    WeeklyPayment = (long)(cost * (1 + (interest / 100))),
                });
            }
            return(loans);
        }