private void OnMouseDown()
    {
        int sparkPrice = economyManager.BuySpark();

        if (sparkPrice != 0)
        {
            SparkController spark = Instantiate(sparkPrefab, spawnPoint.position, Quaternion.identity);

            spark.SetEnergy(sparkPrice);
            spark.track         = track;
            spark.transform.tag = "PlayerSpark";
        }
    }