Exemple #1
0
 private void SpawnEnemies()
 {
     if (encounter && hasEnemyInThisRoom)
     {
         encounter.SpawnEnemies();
         enemiesInThisRoom = encounter.Enemies.GetComponentsInChildren <StatusComponent>().Length;
         foreach (StatusComponent status in encounter.Enemies.GetComponentsInChildren <StatusComponent>())
         {
             status.AddOnDeath(checkEnemies);
         }
         if (type != 2)
         {
             encounter.ActivateEnviroment();
         }
         dungeonManager.CloseAllDoors();
     }
 }