Exemple #1
0
    private void Pray(DungeonManager dm)
    {
        switch (UnityEngine.Random.Range(0, 3))
        {
        case 0:
            dm.ActivateRandomGoodEffect();
            break;

        case 1:
            dm.ActivateRandomBadEffect();
            break;

        case 2:
            dm.ActivateRandomBadEffect();
            dm.ActivateRandomGoodEffect();
            break;
        }
    }