public void raiseAp() { Vector3 ApLocation = new Vector3(0, 0, 0); Debug.Log("RaisAP max ap is"); Debug.Log(ActionPoints); if (ActionPoints < 4) { ApLocation = apvis.ActionPoints[apvis.TotalAp].transform.position; StartCoroutine(AddMaxApp()); DamageEffect.CreateMoveEffect(ParticalEff, myPlayerCard.transform.position, ApLocation); } }