Exemple #1
0
    public void ReceiveDamage(DamageInfo damageInfo)
    {
        _liveble.DecreaseHp(damageInfo.DamageCount);
        if (!_liveble.IsAlive())
        {
            return;
        }

        if (_damageEffect == null)
        {
            Debug.LogError("There is no damage effect for " + gameObject.name);
        }
        else
        {
            _damageEffect.OnDamageReceived(damageInfo);
        }
    }