/*
     * void Update() {
     *
     * }
     */



//	public void GAMEMASTER_MapStart() {
//		Debug.Log ("MAPS_START");
//		layMaps = true;
//		activateGrid = false;
//		if (mapManager != null) {
//			mapManager.CreateMaps ();
//		}
//	}
//

    public void GAMEMASTER_GridStart()
    {
        Debug.Log("GRID_START");
        //layMaps = false;
        //activateGrid = true;
        if (gridManager != null)
        {
            gridManager.BuildGridObjLookup();
            cubeManager.AttachCubeToLoc();
            GAMEMASTER_StartGame();
            //gridManager.ActivateGrid ();
        }
    }