/* * void Update() { * * } */ // public void GAMEMASTER_MapStart() { // Debug.Log ("MAPS_START"); // layMaps = true; // activateGrid = false; // if (mapManager != null) { // mapManager.CreateMaps (); // } // } // public void GAMEMASTER_GridStart() { Debug.Log("GRID_START"); //layMaps = false; //activateGrid = true; if (gridManager != null) { gridManager.BuildGridObjLookup(); cubeManager.AttachCubeToLoc(); GAMEMASTER_StartGame(); //gridManager.ActivateGrid (); } }