Exemple #1
0
    IEnumerator WaitAndGameWin()
    {
        Confetties.SetActive(true);
        cubeManager.PlaceFinalObject();
        SoundManager.Instance.StopAllSounds();
        SoundManager.Instance.playSound(SoundManager.GameSounds.Win);
        yield return(new WaitForSeconds(1));

        if (PlayerPrefs.GetInt("VIBRATION") == 1)
        {
            TapticManager.Impact(ImpactFeedback.Light);
        }
        currentLevel++;
        if (Particle != null)
        {
            Particle.SetActive(true);
        }
        PlayerPrefs.SetInt("LevelId", currentLevel);
        cubeManager.CloseAllCubeScripts();
        WinPanel.SetActive(true);
        InGamePanel.SetActive(false);
    }