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C# (CSharp) Creature.AddLife Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
Creature
Méthode/Fonction:
AddLife
Exemples au hotexamples.com:
1
C# (CSharp) Creature.AddLife - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
Creature.AddLife
à partir du pack evosim extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
AddEventListener(10)
AcquireItem(9)
AddStatusEffect(8)
AddCock(7)
AddCrowdControlImmunity(6)
AddActToPool(6)
AddPerk(5)
AddThreat(4)
Activate(4)
AddTimedEffect(4)
AddUnitFlag(4)
AddFeatByLevel(4)
AddVagina(3)
AddBuff(3)
AddFeat(2)
AddFollowers(2)
AddItem(2)
AddObjectToRemoveList(2)
AddNpcFlag(2)
AddExtraEquipmentSet(2)
AddDamage(2)
EquipPassiveSkillWeapon(2)
breed(2)
ActiveHairOrFurColor(2)
AddUnitState(2)
Act(2)
AddMedicalRecord(2)
DamageText(1)
Combat_Level(1)
ChangeTarget(1)
EffectsWhenDestroyed(1)
EnableNavMeshObstacleAvoidance(1)
EnableNavmesh(1)
Notify(1)
GetBrain(1)
GetPartPrefab(1)
Get_Stat(1)
Grow(1)
Level_Up(1)
ApplyHealingSkill(1)
ResetVelocities(1)
SetSubWeapon(1)
Stun(1)
UnderAttack(1)
dist(1)
eat(1)
getBuffs(1)
materialize(1)
ApplyMachoSkill(1)
AI(1)
Méthodes fréquemment utilisées
AddEventListener (10)
AcquireItem (9)
AddStatusEffect (8)
AddCock (7)
AddCrowdControlImmunity (6)
AddActToPool (6)
AddPerk (5)
AddThreat (4)
Activate (4)
AddTimedEffect (4)
Méthodes fréquemment utilisées
AddUnitFlag (4)
AddFeatByLevel (4)
AddVagina (3)
AddBuff (3)
AddFeat (2)
AddFollowers (2)
AddItem (2)
AddObjectToRemoveList (2)
AddNpcFlag (2)
AddExtraEquipmentSet (2)
AddDamage (2)
EquipPassiveSkillWeapon (2)
breed (2)
ActiveHairOrFurColor (2)
AddUnitState (2)
Act (2)
AddMedicalRecord (2)
DamageText (1)
Combat_Level (1)
ChangeTarget (1)
Méthodes fréquemment utilisées
AddDamage (2)
EquipPassiveSkillWeapon (2)
breed (2)
ActiveHairOrFurColor (2)
AddUnitState (2)
Act (2)
AddMedicalRecord (2)
DamageText (1)
Combat_Level (1)
ChangeTarget (1)
EffectsWhenDestroyed (1)
EnableNavMeshObstacleAvoidance (1)
EnableNavmesh (1)
Notify (1)
GetBrain (1)
GetPartPrefab (1)
Get_Stat (1)
Grow (1)
Level_Up (1)
ApplyHealingSkill (1)
ResetVelocities (1)
SetSubWeapon (1)
Stun (1)
UnderAttack (1)
dist (1)
eat (1)
getBuffs (1)
materialize (1)
ApplyMachoSkill (1)
AI (1)
Méthodes fréquemment utilisées
EffectsWhenDestroyed (1)
EnableNavMeshObstacleAvoidance (1)
EnableNavmesh (1)
Notify (1)
GetBrain (1)
GetPartPrefab (1)
Get_Stat (1)
Grow (1)
Level_Up (1)
ApplyHealingSkill (1)
ResetVelocities (1)
SetSubWeapon (1)
Stun (1)
UnderAttack (1)
dist (1)
eat (1)
getBuffs (1)
materialize (1)
ApplyMachoSkill (1)
AI (1)
ApplyDamageMultiplySkill (1)
AddGems (1)
ATK (1)
ActivateCosmetic (1)
AddAura (1)
AddAvailableTarget (1)
AddControlTurn (1)
AddCreatures (1)
AddDeck (1)
AddDroppableItem (1)
AddEffect (1)
AddFollower (1)
AddHitPoints (1)
AddWaypointsFromMovementPacket (1)
AddItemToInventory (1)
AddKeyword (1)
AddLife (1)
AddMemory (1)
AddPart (1)
AIMoveCreature (1)
Creature Class Documentation
Exemple #1
0
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public bool ReactWith(Creature adventurer) { adventurer.AddLife(); return(true); }
x