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C# (CSharp) Creature.AddLife Examples
Programming Language:
C# (CSharp)
Class/Type:
Creature
Method/Function:
AddLife
Examples at hotexamples.com:
1
C# (CSharp) Creature.AddLife - 1 examples found
. These are the top rated real world C# (CSharp) examples of
Creature.AddLife
from package evosim extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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AddEventListener(10)
AcquireItem(9)
AddStatusEffect(8)
AddCock(7)
AddCrowdControlImmunity(6)
AddActToPool(6)
AddPerk(5)
AddThreat(4)
Activate(4)
AddTimedEffect(4)
AddUnitFlag(4)
AddFeatByLevel(4)
AddVagina(3)
AddBuff(3)
AddFeat(2)
AddFollowers(2)
AddItem(2)
AddObjectToRemoveList(2)
AddNpcFlag(2)
AddExtraEquipmentSet(2)
AddDamage(2)
EquipPassiveSkillWeapon(2)
breed(2)
ActiveHairOrFurColor(2)
AddUnitState(2)
Act(2)
AddMedicalRecord(2)
DamageText(1)
Combat_Level(1)
ChangeTarget(1)
EffectsWhenDestroyed(1)
EnableNavMeshObstacleAvoidance(1)
EnableNavmesh(1)
Notify(1)
GetBrain(1)
GetPartPrefab(1)
Get_Stat(1)
Grow(1)
Level_Up(1)
ApplyHealingSkill(1)
ResetVelocities(1)
SetSubWeapon(1)
Stun(1)
UnderAttack(1)
dist(1)
eat(1)
getBuffs(1)
materialize(1)
ApplyMachoSkill(1)
AI(1)
Frequently Used Methods
AddEventListener (10)
AcquireItem (9)
AddStatusEffect (8)
AddCock (7)
AddCrowdControlImmunity (6)
AddActToPool (6)
AddPerk (5)
AddThreat (4)
Activate (4)
AddTimedEffect (4)
Frequently Used Methods
AddUnitFlag (4)
AddFeatByLevel (4)
AddVagina (3)
AddBuff (3)
AddFeat (2)
AddFollowers (2)
AddItem (2)
AddObjectToRemoveList (2)
AddNpcFlag (2)
AddExtraEquipmentSet (2)
AddDamage (2)
EquipPassiveSkillWeapon (2)
breed (2)
ActiveHairOrFurColor (2)
AddUnitState (2)
Act (2)
AddMedicalRecord (2)
DamageText (1)
Combat_Level (1)
ChangeTarget (1)
Frequently Used Methods
AddDamage (2)
EquipPassiveSkillWeapon (2)
breed (2)
ActiveHairOrFurColor (2)
AddUnitState (2)
Act (2)
AddMedicalRecord (2)
DamageText (1)
Combat_Level (1)
ChangeTarget (1)
EffectsWhenDestroyed (1)
EnableNavMeshObstacleAvoidance (1)
EnableNavmesh (1)
Notify (1)
GetBrain (1)
GetPartPrefab (1)
Get_Stat (1)
Grow (1)
Level_Up (1)
ApplyHealingSkill (1)
ResetVelocities (1)
SetSubWeapon (1)
Stun (1)
UnderAttack (1)
dist (1)
eat (1)
getBuffs (1)
materialize (1)
ApplyMachoSkill (1)
AI (1)
Frequently Used Methods
EffectsWhenDestroyed (1)
EnableNavMeshObstacleAvoidance (1)
EnableNavmesh (1)
Notify (1)
GetBrain (1)
GetPartPrefab (1)
Get_Stat (1)
Grow (1)
Level_Up (1)
ApplyHealingSkill (1)
ResetVelocities (1)
SetSubWeapon (1)
Stun (1)
UnderAttack (1)
dist (1)
eat (1)
getBuffs (1)
materialize (1)
ApplyMachoSkill (1)
AI (1)
ApplyDamageMultiplySkill (1)
AddGems (1)
ATK (1)
ActivateCosmetic (1)
AddAura (1)
AddAvailableTarget (1)
AddControlTurn (1)
AddCreatures (1)
AddDeck (1)
AddDroppableItem (1)
AddEffect (1)
AddFollower (1)
AddHitPoints (1)
AddWaypointsFromMovementPacket (1)
AddItemToInventory (1)
AddKeyword (1)
AddLife (1)
AddMemory (1)
AddPart (1)
AIMoveCreature (1)
Creature Class Documentation
Example #1
0
Show file
public bool ReactWith(Creature adventurer) { adventurer.AddLife(); return(true); }
x