private void CheckIfGameEnded(CheckPoint checkPoint)
 {
     if (checkPoint.IsFinalCheckpoint())
     {
         GUIManager.Instance.DeathScreenPanel.SetObjectActive(true);
         GUIManager.Instance.DeathScreenPanel.GetComponent <Image>().color = Color.white;
         Invoke("LoadFinalCinematic", GUIManager.Instance.DeathScreenPanel.fadeTimeDuration);
         //TODO: decrease all fx volume progressively (master)
         Debug.Log("GAME FINISHED");
     }
 }