void Update() { if (checkPoint.IsActive()) { transform.position = Vector3.MoveTowards(transform.position, open, speed); } else { transform.position = Vector3.MoveTowards(transform.position, closed, speed); } }
void Update() { if (checkPoint.IsActive()) { transform.position = Vector3.MoveTowards(transform.position, open, speed); } else { transform.position = Vector3.MoveTowards(transform.position, closed, speed); } }