public void Run(StopWatch stopWatch) { // _bus.Subscribe<RequestConsumer>(); // _bus.Subscribe<ResponseConsumer>(); stopWatch.Start(); CheckPoint publishCheckpoint = stopWatch.Mark("Publishing " + _repeatCount + " messages"); CheckPoint receiveCheckpoint = stopWatch.Mark("Receiving " + _repeatCount + " messages"); for (int index = 0; index < _repeatCount; index++) { _bus.Publish(new GeneralMessage()); } publishCheckpoint.Complete(_repeatCount); bool completed = _completeEvent.WaitOne(TimeSpan.FromSeconds(60), true); bool responseCompleted = _responseEvent.WaitOne(TimeSpan.FromSeconds(60), true); receiveCheckpoint.Complete(_counter + _responseCounter); stopWatch.Stop(); }
//debug code private void DebugReset() { transform.SetPositionAndRotation(def_p, def_q); from = def_f_CP; to = def_t_CP; looking = def_l; }
public static void loot(GameObject go) { ItemOnField itm = go.GetComponent <ItemOnField> (); if (itm) { PlayerItems.AddItem(itm.itemName, itm.count); MusicProc.doEvent(ActionEvent.Loot, itm.itemName); Destroy(go); return; } CheckPoint cp = go.GetComponent <CheckPoint> (); if (cp) { if (cp.finalDoor) { instance.LevelDone(); } else { cp.check(); } } }
public CheckPointDetailDialog ShowDetailDialog(CheckPointDetailDialog dialog,CheckPoint Data=null) { if (Data == null) Data = LastCheckpointDetailed; this.Controller.NavigateToDialog (dialog); return dialog; }
public IEnumerator JumpTo(CheckPoint checkPoint) { animator.SetTrigger("Jump"); yield return(StartCoroutine(checkPointMoveBehaviour.MoveTo(checkPoint, jumpTime, jumpDelay))); animator.SetTrigger("Stop"); }
//Moves players to the positions at the checkpoint public void setPlayers(CheckPoint checkpoint) { playerList[0].gameObject.GetComponent <NavMeshAgent>().Warp(checkpoint.player1.transform.position); playerList[1].gameObject.GetComponent <NavMeshAgent>().Warp(checkpoint.player2.transform.position); playerList[2].gameObject.GetComponent <NavMeshAgent>().Warp(checkpoint.player3.transform.position); playerList[3].gameObject.GetComponent <NavMeshAgent>().Warp(checkpoint.player4.transform.position); }
public IEnumerator WalkTo(CheckPoint checkPoint) { animator.SetTrigger("Walk"); yield return(StartCoroutine(checkPointMoveBehaviour.MoveTo(checkPoint, walkTime, 0))); animator.SetTrigger("Stop"); }
public IHttpActionResult DeleteCheckPoint(int id) { CheckPoint checkpoint = db.Beacons.Find(id); checkpoint.Active = false; if (checkpoint == null) { return(NotFound()); } try { db.SaveChanges(); } catch (DbUpdateConcurrencyException) { if (!CheckPointExists(id)) { return(NotFound()); } else { throw; } } return(Ok(checkpoint)); }
public IHttpActionResult PutCheckPoint(int id, CheckPoint checkpoint) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != checkpoint.ID) { return(BadRequest()); } db.Entry(checkpoint).State = EntityState.Modified; try { db.SaveChanges(); } catch (DbUpdateConcurrencyException) { if (!CheckPointExists(id)) { return(NotFound()); } else { throw; } } return(Ok()); }
public void AcceptCheckPoint(CheckPoint checkPoint) { if (!checkPoints.Contains(checkPoint)) { checkPoints.Add(checkPoint); } }
public void checkpoint(CheckPoint checkpoint, LogPosition checkpointEntryPosition) { if (_filter == null || _filter(new LogEntry[] { checkpoint })) { @out.println(_serializer(checkpoint)); } }
/// <summary> /// Возвращает набор состояний, /// для которых значение проверки равно параметру value /// </summary> private List <State> GetListStateByCheckPointValue(List <State> listState, CheckPoint checkPoint, bool value) { return(listState.Where(state => GetDIByCheckState(checkPoint.Check, state) .ValueCheck .GetValue(checkPoint.Bit) == value).ToList()); }
void updateCheckPoint(){ foreach(CheckPoint point in points){ if(point.activated && point.value > currentCheckPoint.value){ currentCheckPoint = point; } } }
private void OnTriggerEnter(Collider other) { if (!other.CompareTag("Player")) { return; } StartCoroutine(BlockPreviousArea()); var o = other.gameObject; var position = o.transform.position; var rotation = o.transform.rotation; var checkPoint = new CheckPoint { XPos = position.x, YPos = position.y, ZPos = position.z, //StarCount = XRot = rotation.x, YRot = rotation.y, ZRot = rotation.z, }; EventService.WriteCheckPoint(checkPoint); Debug.Log(EventService.LoadCheckPoint().XPos); Destroy(this); }
/* * Allows the player to restart the level they are currently on. */ public void RestartLevel(bool dead = false) { if (dead) { CheckPoint lastCheckPoint = checkPointManager.GetClosestCheckPoint(playerControl.transform.position); playerControl.ResetPositions(); playerRigidbody.MovePosition(lastCheckPoint.GetCheckPointPosition()); // Reset the player's velocity and looking angle. playerRigidbody.velocity = Vector3.zero; playerControl.SetCameraRotation(new Vector2(lastCheckPoint.GetRespawnRotation(), 0f)); // If rewind is enabled, these methods are called before the rewind begins. if (!RewindEnabled) { ResetPlayer(); ResetLevelObjects(); } } else { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } }
public AddHistoricInstanceDialog(iCheckpointCommandController checkPoints, RootElement root, CheckPoint checkpoint, bool pushing) : base() { this.Root = root; this.CheckPoints = checkPoints; this.checkPoint = checkpoint; this.picker = new UIDatePicker (){ Mode = UIDatePickerMode.DateAndTime }; this.picker.MaximumDate = DateTime.UtcNow.ToNSDate(); var pickerElement = new UIViewElement (string.Empty, this.picker, false); this.picker.HorizontalAlignment = UIControlContentHorizontalAlignment.Center; this.nowSwitch = new BooleanElement ("Reset to now:", true); picker.ValueChanged += (s, e) => nowSwitch.Value=false; nowSwitch.ValueChanged += (s, e) => { if (nowSwitch.Value) this.picker.Date = DateTime.UtcNow.ToNSDate (); }; this.Root.Add(new CheckPointCellSection(this.checkPoint)); this.Root.Add (new Section ("Completed on:") { new MultilineElement("Specify the time of completion:"), pickerElement, nowSwitch}); this.NavigationItem.SetRightBarButtonItem (new UIBarButtonItem (UIBarButtonSystemItem.Save,(s,e)=>this.Save()),true); }
public IEnumerator ToListCheckpoint(JArray checkpointsArray, System.Action <List <CheckPoint> > b) { List <CheckPoint> checkpoints = new List <CheckPoint>(); foreach (var item in checkpointsArray) { JObject parse = JObject.Parse(item.ToString()); string text = (string)parse["text"]; string question = (string)parse["question"]; //TODO: est-ce que ça plante ici quand on ajoute les images (qui ne sont pas envoyées dans le cas de getAllQuests !) string picture = (string)parse["picture"]; string pictureName = (string)parse["pictureName"]; JArray choicesArray = (JArray)parse["choices"]; List <string> choices = new List <string>(); foreach (var choice in choicesArray) { choices.Add(choice.ToString()); } string answer = (string)parse["enigmAnswer"]; int difficulty = (int)parse["difficulty"]; Badge badge = null; if ((string)parse["_idBadge"] != "" && (string)parse["_idBadge"] != null) { yield return(HTTPHelper.Instance.GetBadge((string)parse["_idBadge"], value => badge = value)); } CheckPoint checkPoint = new CheckPoint(picture, pictureName, text, question, choices, answer, difficulty, badge); checkpoints.Add(checkPoint); } b(checkpoints); }
void Awake() { playerStats = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerStats>(); // getting the PlayerStats script from the Player audio = GetComponent <AudioSource>(); checkPointScript = GameObject.FindGameObjectWithTag("Checkpoint").GetComponent <CheckPoint>(); // getting the CheckPoint script from the CheckPoint life = playerStats.health; }
private async void OnFinish1Game() { var pos = Camera.GlobalPosition; Camera.GetParent()?.RemoveChild(Camera); Camera.GlobalPosition = pos; AddChild(Camera); RotationAnimationPlayer.Start(Player); Player.ActionLock.Lock(); Player.Velocity = Vector2.Zero; await ToSignal(RotationAnimationPlayer, "animation_finished"); AssignCamera(Player); Player.GlobalPosition += Vector2.Up * 10; CheckPoint = null; EnabledSuicide = true; UpsideDown = true; UI.EnableSuicide(); Player.Rotation = Mathf.Pi; // TODO: Add to animation Player.Suicide.Enabled = true; Player.ActionLock.Unlock(); }
public virtual IEnumerable<CheckPoint> ReadCheckPoints() { if (Paths.Exists(this.CheckpointPath)) { var read = Paths.ReadAllLines (this.CheckpointPath); if(read.Count()>10) yield break; if (read.Any ()) { CheckPoint created = new CheckPoint(); foreach (var line in read) { var parts = line.Split ('|'); var name = parts [0]; var targetTime = TimeSpan.Parse (parts [1]); var enabled = bool.Parse (parts [2]); var emoji = parts [3]; created = new CheckPoint (){ Name = name, TargetTime = targetTime, IsEnabled = enabled,Emoji=emoji }; yield return created; } } } yield break; }
public void OnPlayerRespawnInThisCheckPoint(CheckPoint checkpoint, Player player) { if (isRespawnCheckPoint) { gameObject.SetActive(true); } }
public List <CheckPoint> GetCheckPoins() { List <CheckPoint> checkpoints = new List <CheckPoint>(); string connectionString = ConfigurationManager.ConnectionStrings["lusdMembership"].ConnectionString; using (SqlConnection connection = new SqlConnection(connectionString)) { SqlCommand cmd = new SqlCommand("SELECT chk1, chk2, chk3, chk4, chk5 FROM checkpoints", connection); connection.Open(); using (SqlDataReader reader = cmd.ExecuteReader()) { while (reader.Read()) { CheckPoint c = new CheckPoint { CheckPoint1 = reader["chk1"].ToString(), CheckPoint2 = reader["chk2"].ToString(), CheckPoint3 = reader["chk3"].ToString(), CheckPoint4 = reader["chk4"].ToString(), CheckPoint5 = reader["chk5"].ToString(), }; checkpoints.Add(c); } connection.Close(); } } return(checkpoints); }
void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit _hit; Ray _ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(_ray, out _hit, 100.0f)) { if (_hit.collider.name == "MENU") { ADSController.instance.StartCoroutine(ADSController.hideBanner()); CheckPoint.reset(); Director.sharedDirector().LoadLevelWithFade(LevelManager.getLevelID(Level.menu)); } else if (_hit.collider.name == "CONTINUE") { ADSController.instance.StartCoroutine(ADSController.hideBanner()); Director.sharedDirector().restartScene(); } } } }
// Use this for initialization void Start() { if (GameInstance.CurrentLevel != null && GameInstance.CurrentLevel.isCustom) { LoadCustomLevel(); } Instance = this; Time.timeScale = 1; winMenu.gameObject.SetActive(false); Spawnpoint = initialSpawnPoint; if (Spawnpoint == null) { Spawnpoint = GameObject.Find("InitSpawnPoint").GetComponent <CheckPoint>(); } Spawnpoint.TurnOn(); SpawnNewPlayer(); centerText.text = ""; paused = false; PauseUI.SetActive(false); StartTime = Time.time; }
public IEnumerable<UIPreviewAction> GetPreviewActionsForCheckpoint(CheckPoint toView,Action<Command> handler) { return this.Commands.Values .Where (u => u.ShouldDecorate (toView)) .Where(u=> (u as IDialogBoundCommand)==null) .Select (u => u.AsPreviewAction (InstrumentationDecorator("peek",u,toView,c=>handler(c)))); }
public override bool ShouldDecorate(CheckPoint toDecorate) { if (toDecorate.RelativeTarget != null) return false; return base.ShouldDecorate (toDecorate); }
/// <summary> /// Возвращает J для текущего шага (Гибридный муравьиный алгоритм) /// </summary> private double FindHybridJ(List <List <State> > S, CheckPoint numberMinI) { // Множество минимумов для unusedI List <double> minForUnused = new List <double>(); //идем по всем подмножествам State for (int subS = 0; subS < S.Count; subS++) { // Счетчики нулей и единиц int count0 = 0; int count1 = 0; // Идем по всем State for (int k = 0; k < States.Count; k++) { // Если в подмножестве технических состояний содержится нужное if (S[subS].Contains(States[k])) { if (GetDIByCheckState(numberMinI.Check, States[k]) .ValueCheck .GetValue(numberMinI.Bit)) { count1++; } else { count0++; } } } // Вычисляем для текущего подмножества State минимум // Проверка на 0, иначе логарифмы не существуют if (count0 == 0 || count1 == 0) { if (count0 == 0) { minForUnused.Add(((double)count1 / S[subS].Count * Math.Log(count1, 2)) * (double)S[subS].Count / (States.Count)); } if (count1 == 0) { minForUnused.Add(((double)count0 / S[subS].Count * Math.Log(count0, 2)) * (double)S[subS].Count / (States.Count)); } } else { minForUnused.Add(((double)count0 / S[subS].Count * Math.Log(count0, 2) + (double)count1 / S[subS].Count * Math.Log(count1, 2)) * (double)S[subS].Count / (States.Count)); } } double result = 0; for (int t = 0; t < minForUnused.Count; t++) { result += minForUnused[t]; } return(result); }
public static CheckPoint getInstance(float _x, float _y) { if (instance == null) { instance = new CheckPoint(_x, _y); } return(instance); }
/// <summary> /// Get required references /// </summary> protected override void GetReferences() { base.GetReferences(); Matinee = GetComponent<Matinee>(); _CheckPoint = GetComponent<CheckPoint>(); if (Matinee == null) throw new MissingComponentException("MatineeBreak needs a Matinee component"); if (_CheckPoint == null) throw new MissingComponentException("MatineeBreak needs a CheckPoint component"); }
public void Awake() { Object checkPointObject = FindObjectOfType (typeof(CheckPoint)); if(checkPointObject != null) { checkPoint = checkPointObject as CheckPoint; } }
void move() { CheckPoint point = checkpoint.GetComponent <CheckPoint>(); checkpoint = point.getRandom(); agent.destination = checkpoint.position; Invoke("move", 5f); }
void Start() { Back.onClick.AddListener(() => BackToFront()); Skin.onClick.AddListener(() => ToSkinMenu()); currentWorld.onClick.AddListener(() => GotoActionPhase(GameData.I.GetWorld())); lv = Utility.ReadCheckPoint(); }
public void OnPlayerRespawnInThisCheckpoint(CheckPoint checkpoint, Player player) { _direction = new Vector2(-1, 0); transform.localScale = new Vector3(1, 1, 1); transform.position = _startPosition; _currentHealth = MaxHealth; gameObject.SetActive(true); }
public void ConnectToGate(Gate gate, CheckPoint checkpoint) { myGate = gate; myGateID = myGate.gateId; transform.parent = myGate.transform; myCheckPoint = checkpoint; SetStartPositionAndRotation(); }
public void addCheckPoint(string taskDescription = "") { last = new CheckPoint(last, taskDescription); totalTime += last.getTimeDiff(); string message = last.getInfo(); addAndPrint(message); }
public void CheckPoint7a() { var cp = new CheckPoint(new DateTime(2015, 6, 4, 2, 0, 0, DateTimeKind.Utc));//10PM Assert.AreEqual(7, cp.CP); Assert.AreEqual(0, cp.Cycle.Id); Console.WriteLine(cp.DateTime); }
public void LoadCheckPoint(CheckPoint checkpoint) { Player player = Player.Instance; player.transform.position = checkpoint.transform.position; player.velocity = Vector3.zero; player.LookTowards(checkpoint.transform.forward); }
private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { CheckPoint.SetCheckPointTransfrom(transform.parent.transform.localPosition); transform.parent.gameObject.SetActive(false); } }
public CheckPointStatsSection(CheckPoint checkpoint,Action reloader) { this.Caption="Stats:"; var eval = new CheckPointEvaluator (checkpoint); this.Add(new MultilineElement(eval.Evaluation)); this.Add (new StringElement ("Enabled?", checkpoint.IsEnabled?"Yes":"No")); var createdElement = new ToggledStringElement ("Created"); createdElement.PrimaryValueGenerator = () => checkpoint.CreatedOn.Humanize (false); createdElement.SecondaryValueGenerator = () => checkpoint.CreatedOn.ToString ("G"); createdElement.PrimaryCaptionGenerator = () => "Created"; createdElement.SecondaryCaptionGenerator = () => "Created on:"; createdElement.Tapped += reloader; createdElement.Toggle (); this.Add (createdElement); var nextElement = new ToggledStringElement ("Next"); nextElement.PrimaryValueGenerator = () => checkpoint.UntilNextTargetTime.Humanize (2); var nextCompletionDay = DateTime.Today.AddDays(checkpoint.CompletedToday ? 0 : 1); nextElement.SecondaryValueGenerator = () => (nextCompletionDay + checkpoint.TargetTimeForDay(nextCompletionDay.DayOfWeek)).ToString("G"); nextElement.PrimaryCaptionGenerator = () => "Next in"; nextElement.SecondaryCaptionGenerator = () => "Next at"; nextElement.Tapped += reloader; nextElement.Toggle (); this.Add (nextElement); if (checkpoint.Occurrences.Any ()) { var earliest = new ToggledStringElement ("Earliest"); earliest.PrimaryValueGenerator = () => checkpoint.Earliest.Time.ToAMPMString (); earliest.SecondaryValueGenerator = () => checkpoint.Earliest.TimeStamp.ToString ("G"); var latest = new ToggledStringElement ("Latest"); latest.PrimaryValueGenerator = () => checkpoint.Latest.Time.ToAMPMString (); latest.SecondaryValueGenerator = () => checkpoint.Latest.TimeStamp.ToString ("G"); var mostRecent = new ToggledStringElement ("Since Most Recent"); mostRecent.PrimaryValueGenerator = () => checkpoint.SinceLastOccurrence.Humanize (1)+" ago"; mostRecent.SecondaryValueGenerator = () => checkpoint.MostRecentOccurrenceTimeStamp().ToString("G"); foreach (var el in new[]{earliest,latest,mostRecent}) { el.Tapped += reloader; el.Toggle (); this.Add (el); } } if(checkpoint.ScheduledTargets.Any()) { this.Add (new StringElement ("Target", (DateTime.Today + checkpoint.TargetTime).ToString ("t"))); } }
public void Draw(SpriteBatch spriteBatch, GameTime gameTime) { GameStateMachine.Instance.DrawBackground = false; HUD.Instance.FreezeHUD = true; string worldDisplayText = "WORLD " + HUD.Instance.CurrentWorld.ToString() + "-" + HUD.Instance.CurrentStage.ToString() + "\n"; string livesRemaining = " x " + Mario.Instance.Lives; Vector2 livesOrigin = GameStateMachine.Instance.GameFont.MeasureString(livesRemaining) / 2; Vector2 worldDisplayOrigin = GameStateMachine.Instance.GameFont.MeasureString(worldDisplayText) / 2; spriteBatch.End(); GameStateMachine.Instance.Graphics.GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); spriteBatch.DrawString(GameStateMachine.Instance.GameFont, worldDisplayText, new Vector2((GameStateMachine.Instance.Graphics.GraphicsDevice.Viewport.Width / 2) - worldDisplayOrigin.X, (GameStateMachine.Instance.Graphics.GraphicsDevice.Viewport.Height / 2) - livesOrigin.Y * 2), Color.White); spriteBatch.DrawString(GameStateMachine.Instance.GameFont, livesRemaining, new Vector2((GameStateMachine.Instance.Graphics.GraphicsDevice.Viewport.Width / 2) - livesOrigin.X, GameStateMachine.Instance.Graphics.GraphicsDevice.Viewport.Height / 2), Color.White); AnimatedSprite marioLife = AnimatedSpriteFactory.Instance.BuildMarioLifeSprite(new Vector2((GameStateMachine.Instance.Graphics.GraphicsDevice.Viewport.Width / 2) - livesOrigin.X * 2, GameStateMachine.Instance.Graphics.GraphicsDevice.Viewport.Height / 2 + worldDisplayOrigin.Y / 3)); marioLife.Draw(spriteBatch, gameTime); //respawnBuffer--; if (GameStateMachine.Instance.RespawnBuffer <= 0) { GameStateMachine.Instance.RespawnBuffer = GameValues.GameStateRespawnBuffer; GameStateMachine.Instance.GameState = new PlayingState(); CheckPoint latestCheckPoint = new CheckPoint(new Vector2(0, 0)); // Determines the furthest checkpoint achieved and makes that our latestCheckPoint, otherwise disables the rest. foreach (CheckPoint checkpoint in Level.Instance.Checkpoints) { if (checkpoint.CheckPointEnabled == true && checkpoint.Position.X >= latestCheckPoint.Position.X) { latestCheckPoint = checkpoint; } else { checkpoint.CheckPointEnabled = false; } } Level.Instance.Reset(); HUD.Instance.ResetTime(); // This check has to take place after Level.Instance.Reset() otherwise Mario does not reset correctly on // on the respawn and neither does the barrier. if (latestCheckPoint.CheckPointEnabled) { Mario.Instance.Position = latestCheckPoint.Position; Level.Instance.InvisibleBarrier.Position = new Vector2(latestCheckPoint.Position.X - 96, latestCheckPoint.Position.Y); } } else { GameStateMachine.Instance.RespawnBuffer--; } }
void Awake() { instance = this; characterStatusList = new List<CharacterStatus>(); characters = new List<GameObject>(); activeCheckPoint = initialCheckPoint.GetComponent<CheckPoint>(); for (int i = 0 ; i < characterList.Count ; i++) { characterStatusList.Add(characterList[i].GetComponent<CharacterStatus>()); characters.Add(characterList[i]); } activeCharacter = characterList[0]; }
public override void Dispose() { this.entity = null; this.checkPoint = null; this.dtoGameTime = null; this.timeToCompleteMaze = null; this.mapExamMenu = null; this.pauseMenu = null; this.gameOverMenu = null; this.gameOverData = null; this.TotalGameTime = null; this.UserProfie = null; this.Walls = null; this.Weapons = null; base.Dispose(); }
public IEnumerable<UIAlertAction> GetAlertActionsForCheckpoint(CheckPoint selected,Action<Command> handler,iNavigatableDialog dialog=null) { var commands = this.Commands.AsEnumerable(); if (dialog != null) commands = commands.Where(c=>c.Key!="Edit"); return commands .Select(c=>c.Value) .Where (c => c.ShouldDecorate (selected)) .Select(c=>{ if(c is IDialogBoundCommand && dialog!=null) ((IDialogBoundCommand)c).ExistingDialog=(iNavigatableDialog)dialog; return c; }) .Select (c => c.AsAlertAction (InstrumentationDecorator("Alert",c,selected,tc=>handler(tc)))); }
public OccurrencesSection(CheckPoint checkpoint,iCheckpointCommandController Controller,CheckPointDetailDialog dialog) { this.Caption= "Completions:"; this.Footer = "Tap to remove."; var occurenceElements = checkpoint .AllOccurrences .OrderByDescending (o => o.TimeStamp) .Select (o => new StringElement (o.Date.ToString ("d") + (o.IsSkipped?" (Skipped)":""), ()=>{ var c = SharedDialogs.ConfirmationDialog( (a)=> { checkpoint.RemoveOccurrence(o); Controller.RewriteOccurrences(); dialog.Render(); },Message:"Deleting this completion will affect averages and streaks."); dialog.PresentModalViewController(c,true); }) { Value= o.TimeStamp.ToString ("t") }) .ToList(); this.AddAll (occurenceElements.Take(5)); if (occurenceElements.Count > 5) this.Add (new StringElement ("All Completions", ()=>{ var r = new RootElement(checkpoint.Name); var s = new Section("All Completions"); r.Add(s); s.AddAll( occurenceElements.Select(o=> { o.Tapped+=()=> {r.Reload(s,UITableViewRowAnimation.Automatic);}; return o; } )); dialog.moreDialog = new DialogViewController(r,true); dialog.NavigationController.PushViewController(dialog.moreDialog,true); } ){ Alignment = UITextAlignment.Center }); }
public diary(DateTime today) { date = today.Date; weather = 9; mood = 4; title[0] = "最开心的事"; title[1] = "最悲剧的事"; title[2] = "助人为乐"; title[3] = "感悟"; title[4] = "新闻"; title[5] = "吃货美食"; title[6] = "运动成果"; title[7] = "进步"; for (int i = 0; i < 8; i++) { content[i] = ""; } for (int i = 0; i < 5; i++) { checkPoint[i] = new CheckPoint(); } }
// Use this for initialization void Awake() { checkpointSoundString = "Prefabs/Effects/CoinSound2"; checkPoint = GameObject.Find ("CheckPoints").GetComponent<CheckPoint> (); }
public override bool ShouldDecorate(CheckPoint toDecorate) { return toDecorate.IsEnabled; }
public override bool ShouldDecorate(CheckPoint toDecorate) { return !base.ShouldDecorate(toDecorate); }
public virtual bool ShouldDecorate(CheckPoint toDecorate) { return true; }
public virtual bool ExecuteFor(iCheckpointCommandController controller, CheckPoint checkPoint) { throw new NotImplementedException (); }
/// <summary> /// When the player respawns, we reinstate this agent. /// </summary> /// <param name="checkpoint">Checkpoint.</param> /// <param name="player">Player.</param> public virtual void onPlayerRespawnInThisCheckpoint (CheckPoint checkpoint, CharacterBehavior player) { _direction = _initialDirection; transform.localScale= _initialScale; transform.position=_startPosition; gameObject.SetActive(true); }
public void Add(CheckPoint newCP) { baseList.Add(newCP); }
public CheckPointPair(CheckPoint first, CheckPoint second) { this.firstEvent = first; this.secondEvent = second; }
public CheckPoint Mark() { Stopwatch watch = Stopwatch.StartNew(); _marks.Add(watch); var point = new CheckPoint(watch); return point; }
private void ShowCustomAddDialog(CheckPoint existing = null) { var d = new CheckPointEditingDialog(this.Manager, new RootElement("Add..."), true); if (existing != null) { existing.UniqueIdentifier = Guid.NewGuid(); existing.CreatedOn = DateTime.Now; d.RenderForCheckPoint(existing); } Manager.NavigateToDialog(d); }
public static SCheckPoint Create(HttpContextBase context, CheckPoint checkPoint, Culture culture, bool details) { if (checkPoint == null) return null; return new SCheckPoint(checkPoint, Create(context, checkPoint.Place, culture, details)); }
public CheckPointCellSection(CheckPoint checkpoint) { var tableCell = new CheckPointElement (checkpoint); this.Caption = "Goal:"; this.Add (tableCell); }
CheckPointTableCell CheckPointTableCellFactory(UITableView tableView, CheckPoint checkpoint) { var cell = tableView.DequeueReusableCell (CheckPointTableCell.Key) as CheckPointTableCell; if (cell == null) cell = new CheckPointTableCell () {Delegate = this.Controller.UtilityButtonHandler}; cell.RenderCheckpoint (checkpoint); Controller.Commands.AttachUtilityButtonsToCell (cell); return cell; }
public void OnPlayerRespawnInThisCheckpoint(CheckPoint checkpoint, Player player) { _isCollected = false; _sprite.enabled = true; }
public override bool ExecuteFor(iCheckpointCommandController controller, CheckPoint checkPoint) { checkPoint.IsEnabled = false; return true; }