void OnGUI() { if (!isOn) { return; } if (!ready) { GUI.Label(new Rect(50, 50, 200, 30), "Espere um instante o Jogo Carregar."); return; } if (GUI.Button(new Rect(50, 50, 200, 30), "Start Fase LABORATORIO")) { Application.LoadLevel(fase_tutorial); } if (GUI.Button(new Rect(50, 90, 200, 30), "Start Fase TRIBAL")) { Application.LoadLevel(fase_tribal); } if (GUI.Button(new Rect(50, 130, 200, 30), "Start Fase METAL")) { Application.LoadLevel(fase_metal); } if (GUI.Button(new Rect(50, 170, 200, 30), "Start Fase METAL")) { Application.LoadLevel(fase_g0); } if (GUI.Button(new Rect(50, 210, 200, 30), "Start Fase MINIGAME 1")) { Application.LoadLevel(fase_minigame_1); } if (GUI.Button(new Rect(50, 250, 200, 30), "Start Fase MINIGAME 2")) { Application.LoadLevel(fase_minigame_2); } if (GUI.Button(new Rect(50, 290, 200, 30), "Start Fase MINIGAME 3")) { Application.LoadLevel(fase_minigame_3); } if (!Application.loadedLevelName.Contains("minigame")) { infiniteLife = GUI.Toggle(new Rect(50, 330, 200, 15), infiniteLife, "Vida Infinita"); if (infiniteLife != lifePlayer.infiniteLife) { lifePlayer.infiniteLife = infiniteLife; } infiniteCooldown = GUI.Toggle(new Rect(50, 370, 200, 15), infiniteCooldown, "Cooldown Infinita"); if (infiniteCooldown != cooldownPlayer.infiniteCooldown) { cooldownPlayer.infiniteCooldown = infiniteCooldown; } } else { infiniteLife = GUI.Toggle(new Rect(50, 330, 200, 15), infiniteLife, "Vida Infinita"); if (infiniteLife != NaveControl.infiniteLife) { NaveControl.infiniteLife = infiniteLife; } infiniteCooldown = GUI.Toggle(new Rect(50, 370, 200, 15), infiniteCooldown, "Combustivel Infinita"); if (infiniteCooldown != NaveControl.infiniteFuel) { NaveControl.infiniteFuel = infiniteCooldown; } } if (GUI.Button(new Rect(50, 410, 200, 30), "Proximo Checkpoint")) { CheckPoint.ChangeCheckpoint(true); } if (GUI.Button(new Rect(50, 450, 200, 30), "Checkpoint Anterior")) { CheckPoint.ChangeCheckpoint(false); } if (GUI.Button(new Rect(50, 490, 200, 30), "Definir botoes Padroes")) { Button.SetStandards(); } if (GUI.Button(new Rect(50, 530, 200, 30), "Lock/Unlock Player")) { if (MovePlayer.canMove) { MovePlayer.LockPlayer(true); } else { MovePlayer.LockPlayer(false); } } }