void AskForDrink() { //based on character rate, ask for drink var order = type.GenerateOrder(); preferredDrink = order; // print( order + " pls" ); speech.SpawnText(order + " pls"); // if (order == "Ale") // { // //display ale drink text bubble // Debug.Log("Ale Pls"); // } // else if ( order == "Wine") // { // //wine // Debug.Log("Wine pls"); // // } // else if ( order == "Water") // { // Debug.Log("Water pls"); // } }
void AskForDrink() { //based on character rate, ask for drink var order = type.GenerateOrder(); preferredDrink = order; // print( order + " pls" ); speech.SpawnText(order + " pls"); }