void Update() { playerName.text = "Character Name: " + player.playerName; statMultiplier.text = "Stat Multiplier: " + player.getStatBoost(); soulPower.text = "Soul Power: " + player.getSoulPower(); STR.text = formatTxt("STR", player.getRawSTR(), player.getBaseSTR(), player.getTotalSTR()); DEX.text = formatTxt("DEX", player.getRawDEX(), player.getBaseDEX(), player.getTotalDEX()); INT.text = formatTxt("INT", player.getRawINT(), player.getBaseINT(), player.getTotalINT()); LUK.text = formatTxt("LUK", player.getRawLUK(), player.getBaseLUK(), player.getTotalLUK()); WIS.text = formatTxt("WIS", player.getRawWIS(), player.getBaseWIS(), player.getTotalWIS()); END.text = formatTxt("END", player.getRawEND(), player.getBaseEND(), player.getTotalEND()); HPSlider.value = (float)player.getHP() / player.getMaxHP(); HP.text = "HP: " + player.getHP() + " / " + player.getMaxHP(); MPSlider.value = (float)player.getMP() / player.getMaxMP(); MP.text = "MP: " + player.getMP() + " / " + player.getMaxMP(); StaminaSlider.value = (float)player.getStamina() / player.getMaxStamina(); Stamina.text = "Stamina: " + player.getStamina() + " / " + player.getMaxStamina(); }