void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "Player")
        {
            if (currentObject == PickupObject.EXP)
            {
                charStats.getExp(objectQuantity);
            }
            if (currentObject == PickupObject.HEART)
            {
                charStats.Heal(objectQuantity);
            }
            if (currentObject == PickupObject.ARMOR)
            {
                charStats.GetArmor(objectQuantity);
            }

            Destroy(gameObject);
        }
    }