Esempio n. 1
0
    void AskForDrink()
    {
        //based on character rate, ask for drink
        var order = type.GenerateOrder();

        preferredDrink = order;

        // print( order + " pls" );
        speech.SpawnText(order + " pls");

        // if (order == "Ale")
        // {
        //     //display ale drink text bubble
        //     Debug.Log("Ale Pls");
        // }
        // else if ( order == "Wine")
        // {
        //     //wine
        //     Debug.Log("Wine pls");
        //
        // }
        // else if ( order == "Water")
        // {
        //     Debug.Log("Water pls");
        // }
    }
Esempio n. 2
0
    void AskForDrink()
    {
        //based on character rate, ask for drink
        var order = type.GenerateOrder();

        preferredDrink = order;

        // print( order + " pls" );
        speech.SpawnText(order + " pls");
    }