Exemple #1
0
    void OnTriggerEnter(Collider collider)
    {
        BulletShot bullet = collider.GetComponent <BulletShot>();

        if (bullet != null)
        {
            Debug.Log("Enemy destroyed");
            bullet.explore();
            GameObject obj = GameObject.Instantiate(miniCubes);
            obj.transform.position = transform.position - new Vector3(0, 0.25f, 0);
            Destroy(gameObject);
        }
        else if (collider.gameObject.name == "BaseTile")
        {
            Destroy(collider.gameObject);
        }
        else if (collider.gameObject.name == "Player")
        {
            Player.Instance.showMiniCubes();
            collider.gameObject.transform.position = new Vector3(0, 20f, 0);
            Player.Instance.fallDawn();
        }
    }