Exemple #1
0
    // Update is called once per frame
    void FixedUpdate()
    {
        transform.position += dir * speed * Time.deltaTime;
        Vector3 point = controller.GetComponent <PlayerController>().mainCam.WorldToViewportPoint(transform.position);

        if (!(point.x > 0 && point.x < 1 && point.y > 0 && point.y < 1))
        {
            this.gameObject.SetActive(false);
            controller.unUsedBullets.Add(this.gameObject);
        }
    }