Exemple #1
0
 public IEnumerator GenerateBullet()
 {
     for (int i = 0; i < shotCount; i++)
     {
         GameObject bulletClone = Instantiate(bullet, transform.position, Quaternion.identity);
         bulletShot.ShotBalls(bulletClone.GetComponent <Rigidbody2D>(), shotTarget);
         yield return(new WaitForSeconds(0.2f));
     }
 }