void Reset() { brick_manager_.Reset(); paddle_.Reset(); ball_.Reset(); score_ = 0; lives_ = 1; Time.timeScale = 0f; action_ = -1; game_state_ = 0; episode_++; }
public static void Reset() { SoundManager.Play(SoundManager.Clip.RESET); BrickManager.Reset(); DeprimusManager.Reset(); ball.Reset(); player.Reset(); crizatusCanvas.SetActive(false); nervosusCanvas.SetActive(false); }