Exemple #1
0
 public static void Postfix(BootUpdate __instance)
 {
     for (int i = 1; i <= 3; i++)
     {
         __instance.gameObject.transform.Find($"Label_Disclaimer_{i}")?.gameObject.SetActive(false);
     }
     __instance.LoadMainMenu();
 }
Exemple #2
0
        static void BootUpdate_Start_Prefix(BootUpdate __instance)
        {
            for (int i = 1; i <= 3; i++)
            {
                __instance.gameObject.getChild($"Label_Disclaimer_{i}").SetActive(false);
            }

            UnityEngine.SceneManagement.SceneManager.LoadScene("MainMenu");
        }
Exemple #3
0
 static void BootUpdate_Update_Postfix(BootUpdate __instance) => __instance.m_Label_Continue.gameObject.SetActive(false);
Exemple #4
0
 public static void Postfix(BootUpdate __instance)
 {
     __instance.m_Label_Continue.gameObject.SetActive(false);
 }