Exemple #1
0
        /// <summary>
        /// Handles SHOP_SELL from server, response to selling an item
        /// </summary>
        public static void ShopSell(Packet pkt)
        {
            int   charNumLeft = pkt.GetInt();
            short itemID      = pkt.GetShort();
            int   charGold    = pkt.GetInt();
            byte  weight      = pkt.GetChar();
            byte  maxWeight   = pkt.GetChar();

            EndlessClient.Character c = World.Instance.MainPlayer.ActiveCharacter;
            c.UpdateInventoryItem(1, charGold);
            c.UpdateInventoryItem(itemID, charNumLeft, weight, maxWeight);
        }
Exemple #2
0
        /// <summary>
        /// Handles SHOP_BUY from server, response to buying an item
        /// </summary>
        public static void ShopBuy(Packet pkt)
        {
            int   charGoldLeft  = pkt.GetInt();
            short itemID        = pkt.GetShort();
            int   amount        = pkt.GetInt();
            byte  charWeight    = pkt.GetChar();
            byte  charMaxWeight = pkt.GetChar();

            EndlessClient.Character c = World.Instance.MainPlayer.ActiveCharacter;
            c.UpdateInventoryItem(1, charGoldLeft);
            c.UpdateInventoryItem(itemID, amount, charWeight, charMaxWeight, true);
        }
Exemple #3
0
        /// <summary>
        /// Handles SHOP_CREATE from server, response to crafting an item
        /// </summary>
        public static void ShopCreate(Packet pkt)
        {
            short itemID    = pkt.GetShort();
            byte  weight    = pkt.GetChar();
            byte  maxWeight = pkt.GetChar();

            EndlessClient.Character c = World.Instance.MainPlayer.ActiveCharacter;
            c.UpdateInventoryItem(itemID, 1, weight, maxWeight, true);
            while (pkt.ReadPos != pkt.Length)
            {
                if (pkt.PeekShort() <= 0)
                {
                    break;
                }

                c.UpdateInventoryItem(pkt.GetShort(), pkt.GetInt());
            }
        }
 //response to StatSkill_Player packet
 public static void StatSkillPlayer(Packet pkt)
 {
     EndlessClient.Character c = World.Instance.MainPlayer.ActiveCharacter;             //local ref so less typing
     c.Stats.statpoints = pkt.GetShort();
     c.Stats.SetStr(pkt.GetShort());
     c.Stats.SetInt(pkt.GetShort());
     c.Stats.SetWis(pkt.GetShort());
     c.Stats.SetAgi(pkt.GetShort());
     c.Stats.SetCon(pkt.GetShort());
     c.Stats.SetCha(pkt.GetShort());
     c.Stats.SetMaxHP(pkt.GetShort());
     c.Stats.SetMaxTP(pkt.GetShort());
     c.Stats.sp  = c.Stats.maxsp = pkt.GetShort();
     c.MaxWeight = (byte)pkt.GetShort();
     c.Stats.SetMinDam(pkt.GetShort());
     c.Stats.SetMaxDam(pkt.GetShort());
     c.Stats.SetAccuracy(pkt.GetShort());
     c.Stats.SetEvade(pkt.GetShort());
     c.Stats.SetArmor(pkt.GetShort());
     EOGame.Instance.Hud.RefreshStats();
 }