public static void Postfix(BootUpdate __instance) { for (int i = 1; i <= 3; i++) { __instance.gameObject.transform.Find($"Label_Disclaimer_{i}")?.gameObject.SetActive(false); } __instance.LoadMainMenu(); }
static void BootUpdate_Start_Prefix(BootUpdate __instance) { for (int i = 1; i <= 3; i++) { __instance.gameObject.getChild($"Label_Disclaimer_{i}").SetActive(false); } UnityEngine.SceneManagement.SceneManager.LoadScene("MainMenu"); }
static void BootUpdate_Update_Postfix(BootUpdate __instance) => __instance.m_Label_Continue.gameObject.SetActive(false);
public static void Postfix(BootUpdate __instance) { __instance.m_Label_Continue.gameObject.SetActive(false); }