Exemple #1
0
        private void load(FrameworkConfigManager frameworkConfig)
        {
            this.frameworkConfig = frameworkConfig;

            if (!Host.IsPrimaryInstance)
            {
                Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
                Environment.Exit(0);
            }

            if (args?.Length > 0)
            {
                var paths = args.Where(a => !a.StartsWith(@"-"));
                Task.Run(() => BeatmapManager.Import(paths.ToArray()));
            }

            dependencies.Cache(this);

            configRuleset         = LocalConfig.GetBindable <int>(OsuSetting.Ruleset);
            Ruleset.Value         = RulesetStore.GetRuleset(configRuleset.Value);
            Ruleset.ValueChanged += r => configRuleset.Value = r.ID ?? 0;
        }
        private void load(GameHost host, AudioManager audio)
        {
            Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
            Dependencies.Cache(manager  = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));

            beatmaps = new List <BeatmapInfo>();

            for (int i = 0; i < 8; ++i)
            {
                int beatmapId = 10 * 10 + i;

                int    length = RNG.Next(30000, 200000);
                double bpm    = RNG.NextSingle(80, 200);

                beatmaps.Add(new BeatmapInfo
                {
                    Ruleset         = rulesets.GetRuleset(i % 4),
                    OnlineBeatmapID = beatmapId,
                    Length          = length,
                    BPM             = bpm,
                    BaseDifficulty  = new BeatmapDifficulty()
                });
            }

            manager.Import(new BeatmapSetInfo
            {
                OnlineBeatmapSetID = 10,
                Hash     = Guid.NewGuid().ToString().ComputeMD5Hash(),
                Metadata = new BeatmapMetadata
                {
                    Artist       = "Some Artist",
                    Title        = "Some Beatmap",
                    AuthorString = "Some Author"
                },
                Beatmaps  = beatmaps,
                DateAdded = DateTimeOffset.UtcNow
            }).Wait();
        }
Exemple #3
0
        private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, BindableBeatmap beatmap)
        {
            this.beatmap.BindTo(beatmap);

            menuVoice = config.GetBindable <bool>(OsuSetting.MenuVoice);
            menuMusic = config.GetBindable <bool>(OsuSetting.MenuMusic);

            BeatmapSetInfo setInfo = null;

            if (!menuMusic)
            {
                var sets = beatmaps.GetAllUsableBeatmapSets();
                if (sets.Count > 0)
                {
                    setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
                }
            }

            if (setInfo == null)
            {
                setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == menu_music_beatmap_hash);

                if (setInfo == null)
                {
                    // we need to import the default menu background beatmap
                    setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/circles.osz"), "circles.osz"));

                    setInfo.Protected = true;
                    beatmaps.Update(setInfo);
                }
            }

            introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
            track        = introBeatmap.Track;

            welcome = audio.Sample.Get(@"welcome");
            seeya   = audio.Sample.Get(@"seeya");
        }
Exemple #4
0
        private void load(OsuConfigManager config, SkinManager skinManager, BeatmapManager beatmaps, Framework.Game game)
        {
            // prevent user from changing beatmap while the intro is still runnning.
            beatmap = Beatmap.BeginLease(false);

            MenuVoice = config.GetBindable <bool>(OsuSetting.MenuVoice);
            MenuMusic = config.GetBindable <bool>(OsuSetting.MenuMusic);

            seeya = audio.Samples.Get(@"seeya");

            BeatmapSetInfo setInfo = null;

            if (!MenuMusic.Value)
            {
                var sets = beatmaps.GetAllUsableBeatmapSets();
                if (sets.Count > 0)
                {
                    setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
                }
            }

            if (setInfo == null)
            {
                setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == BeatmapHash);

                if (setInfo == null)
                {
                    // we need to import the default menu background beatmap
                    setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream($"Tracks/{BeatmapFile}"), BeatmapFile)).Result;

                    setInfo.Protected = true;
                    beatmaps.Update(setInfo);
                }
            }

            introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
            Track        = introBeatmap.Track;
        }
Exemple #5
0
        public override void SetUpSteps()
        {
            base.SetUpSteps();

            AddStep("import beatmap", () =>
            {
                beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
                importedSet    = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
                InitialBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
                OtherBeatmap   = importedSet.Beatmaps.Last(b => b.RulesetID == 0);
            });

            AddStep("load multiplayer", () => LoadScreen(multiplayerComponents = new TestMultiplayerComponents()));
            AddUntilStep("wait for multiplayer to load", () => multiplayerComponents.IsLoaded);
            AddUntilStep("wait for lounge to load", () => this.ChildrenOfType <MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);

            AddUntilStep("wait for lounge", () => multiplayerComponents.ChildrenOfType <LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
            AddStep("open room", () => multiplayerComponents.ChildrenOfType <LoungeSubScreen>().Single().Open(new Room
            {
                Name      = { Value = "Test Room" },
                QueueMode = { Value = Mode },
                Playlist  =
                {
                    new PlaylistItem
                    {
                        Beatmap ={ Value               = InitialBeatmap               },
                        Ruleset ={ Value               = new OsuRuleset().RulesetInfo },
                    }
                }
            }));

            AddUntilStep("wait for room open", () => this.ChildrenOfType <MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
            AddWaitStep("wait for transition", 2);

            ClickButtonWhenEnabled <MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();

            AddUntilStep("wait for join", () => Client.RoomJoined);
        }
Exemple #6
0
        protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
        {
            var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));

            dependencies.Cache(rulesetStore   = new RulesetStore(Realm));
            dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesetStore, null, dependencies.Get <AudioManager>(), Resources, dependencies.Get <GameHost>(), Beatmap.Default));
            dependencies.Cache(scoreManager   = new ScoreManager(dependencies.Get <RulesetStore>(), () => beatmapManager, LocalStorage, Realm, Scheduler));
            Dependencies.Cache(Realm);

            var imported = beatmapManager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).GetResultSafely();

            imported?.PerformRead(s =>
            {
                beatmapInfo = s.Beatmaps[0];

                for (int i = 0; i < 50; i++)
                {
                    var score = new ScoreInfo
                    {
                        OnlineID    = i,
                        BeatmapInfo = beatmapInfo,
                        Accuracy    = RNG.NextDouble(),
                        TotalScore  = RNG.Next(1, 1000000),
                        MaxCombo    = RNG.Next(1, 1000),
                        Rank        = ScoreRank.XH,
                        User        = new APIUser {
                            Username = "******"
                        },
                        Ruleset = new OsuRuleset().RulesetInfo,
                    };

                    importedScores.Add(scoreManager.Import(score).Value);
                }
            });

            return(dependencies);
        }
        public new void Setup() => Schedule(() =>
        {
            AvailabilityTracker.SelectedItem.BindTo(selectedItem);

            beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
            importedSet   = beatmaps.GetAllUsableBeatmapSets().First();
            Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());

            selectedItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo)
            {
                RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID
            };

            Child = new PopoverContainer
            {
                RelativeSizeAxes = Axes.Both,
                Child            = control = new MatchStartControl
                {
                    Anchor = Anchor.Centre,
                    Origin = Anchor.Centre,
                    Size   = new Vector2(250, 50),
                }
            };
        });
        private void load()
        {
            TestSongSelect songSelect = null;

            factory = new DatabaseContextFactory(LocalStorage);
            factory.ResetDatabase();

            using (var usage = factory.Get())
                usage.Migrate();

            Dependencies.Cache(rulesets = new RulesetStore(factory));
            Dependencies.Cache(manager  = new BeatmapManager(LocalStorage, factory, rulesets, null, null)
            {
                DefaultBeatmap = defaultBeatmap = Beatmap.Default
            });

            void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
            {
                if (deleteMaps)
                {
                    manager.Delete(manager.GetAllUsableBeatmapSets());
                    Beatmap.SetDefault();
                }

                if (songSelect != null)
                {
                    Remove(songSelect);
                    songSelect.Dispose();
                }

                Add(songSelect = new TestSongSelect());
            });

            loadNewSongSelect(true);

            AddWaitStep(3);

            AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);

            AddAssert("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);

            AddStep("import test maps", () =>
            {
                for (int i = 0; i < 100; i += 10)
                {
                    manager.Import(createTestBeatmapSet(i));
                }
            });

            AddWaitStep(3);
            AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);

            loadNewSongSelect();
            AddWaitStep(3);
            AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);

            AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
            AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
            AddStep(@"Sort by Author", delegate { songSelect.FilterControl.Sort = SortMode.Author; });
            AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
        }
 private void importForRuleset(int id) => AddStep($"import test map for ruleset {id}", () => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())));
        private void load(OsuConfigManager config, Framework.Game game, RealmAccess realm, IAPIProvider api)
        {
            // prevent user from changing beatmap while the intro is still running.
            beatmap = Beatmap.BeginLease(false);

            MenuVoice = config.GetBindable <bool>(OsuSetting.MenuVoice);
            MenuMusic = config.GetBindable <bool>(OsuSetting.MenuMusic);

            if (api.LocalUser.Value.IsSupporter)
            {
                AddInternal(skinnableSeeya = new SkinnableSound(new SampleInfo(SeeyaSampleName)));
            }
            else
            {
                seeya = audio.Samples.Get(SeeyaSampleName);
            }

            // if the user has requested not to play theme music, we should attempt to find a random beatmap from their collection.
            if (!MenuMusic.Value)
            {
                realm.Run(r =>
                {
                    var usableBeatmapSets = r.All <BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected).AsRealmCollection();

                    int setCount = usableBeatmapSets.Count;

                    if (setCount > 0)
                    {
                        var found = usableBeatmapSets[RNG.Next(0, setCount - 1)].Beatmaps.FirstOrDefault();

                        if (found != null)
                        {
                            initialBeatmap = beatmaps.GetWorkingBeatmap(found);
                        }
                    }
                });
            }

            // we generally want a song to be playing on startup, so use the intro music even if a user has specified not to if no other track is available.
            if (initialBeatmap == null)
            {
                // Intro beatmaps are generally made using the osu! ruleset.
                // It might not be present in test projects for other rulesets.
                bool osuRulesetPresent = rulesets.GetRuleset(0) != null;

                if (!loadThemedIntro() && osuRulesetPresent)
                {
                    // if we detect that the theme track or beatmap is unavailable this is either first startup or things are in a bad state.
                    // this could happen if a user has nuked their files store. for now, reimport to repair this.
                    var import = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream($"Tracks/{BeatmapFile}"), BeatmapFile)).GetResultSafely();

                    import?.PerformWrite(b => b.Protected = true);

                    loadThemedIntro();
                }
            }

            bool loadThemedIntro()
            {
                var setInfo = beatmaps.QueryBeatmapSet(b => b.Protected && b.Hash == BeatmapHash);

                if (setInfo == null)
                {
                    return(false);
                }

                setInfo.PerformRead(s =>
                {
                    if (s.Beatmaps.Count == 0)
                    {
                        return;
                    }

                    initialBeatmap = beatmaps.GetWorkingBeatmap(s.Beatmaps.First());
                });

                return(UsingThemedIntro = initialBeatmap != null);
            }
        }
 private void importForRuleset(int id) => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait();
        private void load(OsuGameBase game)
        {
            TestSongSelect songSelect = null;

            var storage = new TestStorage(@"TestCasePlaySongSelect");

            // this is by no means clean. should be replacing inside of OsuGameBase somehow.
            var context = new OsuDbContext();

            Func <OsuDbContext> contextFactory = () => context;

            dependencies.Cache(rulesets = new RulesetStore(contextFactory));
            dependencies.Cache(manager  = new BeatmapManager(storage, contextFactory, rulesets, null)
            {
                DefaultBeatmap = defaultBeatmap = game.Beatmap.Default
            });

            void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
            {
                if (deleteMaps)
                {
                    manager.DeleteAll();
                    game.Beatmap.SetDefault();
                }

                if (songSelect != null)
                {
                    Remove(songSelect);
                    songSelect.Dispose();
                }

                Add(songSelect = new TestSongSelect());
            });

            loadNewSongSelect(true);

            AddWaitStep(3);

            AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);

            AddAssert("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);

            AddStep("import test maps", () =>
            {
                for (int i = 0; i < 100; i += 10)
                {
                    manager.Import(createTestBeatmapSet(i));
                }
            });

            AddWaitStep(3);
            AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);

            loadNewSongSelect();
            AddWaitStep(3);
            AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);

            AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
            AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
            AddStep(@"Sort by Author", delegate { songSelect.FilterControl.Sort = SortMode.Author; });
            AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
        }
 private void load(GameHost host, AudioManager audio)
 {
     Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
     Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
     beatmaps.Import(TestResources.GetTestBeatmapForImport(true)).Wait();
 }