Exemple #1
0
        protected void LoadScore(Score s)
        {
            scoreLoad?.Cancel();

            var menu = intro.ChildScreen;

            if (menu == null)
            {
                scoreLoad = Schedule(() => LoadScore(s));
                return;
            }

            if (!menu.IsCurrentScreen)
            {
                menu.MakeCurrent();
                this.Delay(500).Schedule(() => LoadScore(s), out scoreLoad);
                return;
            }

            if (s.Beatmap == null)
            {
                notifications.Post(new SimpleNotification
                {
                    Text = @"Tried to load a score for a beatmap we don't have!",
                    Icon = FontAwesome.fa_life_saver,
                });
                return;
            }

            ruleset.Value = s.Ruleset;

            Beatmap.Value            = BeatmapManager.GetWorkingBeatmap(s.Beatmap);
            Beatmap.Value.Mods.Value = s.Mods;

            menu.Push(new PlayerLoader(new ReplayPlayer(s.Replay)));
        }
Exemple #2
0
        private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
        {
            menuVoice = config.GetBindable <bool>(OsuSetting.MenuVoice);
            menuMusic = config.GetBindable <bool>(OsuSetting.MenuMusic);

            BeatmapSetInfo setInfo = null;

            if (!menuMusic)
            {
                var sets = beatmaps.GetAllUsableBeatmapSets();
                if (sets.Count > 0)
                {
                    setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
                }
            }

            if (setInfo == null)
            {
                setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == menu_music_beatmap_hash);

                if (setInfo == null)
                {
                    // we need to import the default menu background beatmap
                    setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/circles.osz"), "circles.osz"));

                    setInfo.Protected = true;
                    beatmaps.Update(setInfo);
                }
            }

            introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
            track        = introBeatmap.Track;

            welcome = audio.Sample.Get(@"welcome");
            seeya   = audio.Sample.Get(@"seeya");
        }
Exemple #3
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        protected override void LoadComplete()
        {
            base.LoadComplete();

            if (beatmap == null)
            {
                var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0);
                if (beatmapInfo != null)
                {
                    beatmap = beatmaps.GetWorkingBeatmap(beatmapInfo);
                }
            }

            Add(new Results(new Score
            {
                TotalScore = 2845370,
                Accuracy   = 0.98,
                MaxCombo   = 123,
                Rank       = ScoreRank.A,
                Date       = DateTimeOffset.Now,
                Statistics = new Dictionary <HitResult, dynamic>
                {
                    { HitResult.Great, 50 },
                    { HitResult.Good, 20 },
                    { HitResult.Meh, 50 },
                    { HitResult.Miss, 1 }
                },
                User = new User
                {
                    Username = "******",
                }
            })
            {
                InitialBeatmap = beatmap
            });
        }
        public new void Setup() => Schedule(() =>
        {
            AvailabilityTracker.SelectedItem.BindTo(selectedItem);

            beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
            importedSet   = beatmaps.GetAllUsableBeatmapSets().First();
            Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());

            selectedItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo)
            {
                RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID
            };

            Child = new PopoverContainer
            {
                RelativeSizeAxes = Axes.Both,
                Child            = control = new MatchStartControl
                {
                    Anchor = Anchor.Centre,
                    Origin = Anchor.Centre,
                    Size   = new Vector2(250, 50),
                }
            };
        });
        public new void Setup() => Schedule(() =>
        {
            AvailabilityTracker.SelectedItem.BindTo(selectedItem);

            importedSet        = beatmaps.GetAllUsableBeatmapSets().First();
            Beatmap.Value      = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
            selectedItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo)
            {
                RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID,
            };

            Child = new PopoverContainer
            {
                RelativeSizeAxes = Axes.Both,
                Child            = new FillFlowContainer
                {
                    AutoSizeAxes = Axes.Both,
                    Direction    = FillDirection.Vertical,
                    Children     = new Drawable[]
                    {
                        spectateButton = new MultiplayerSpectateButton
                        {
                            Anchor = Anchor.Centre,
                            Origin = Anchor.Centre,
                            Size   = new Vector2(200, 50),
                        },
                        startControl = new MatchStartControl
                        {
                            Anchor = Anchor.Centre,
                            Origin = Anchor.Centre,
                            Size   = new Vector2(200, 50),
                        }
                    }
                }
            };
        });
Exemple #6
0
 protected override WorkingBeatmap GetBeatmap(string md5Hash) => beatmaps.GetWorkingBeatmap(beatmaps.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.MD5Hash == md5Hash));
Exemple #7
0
        public void TestLobbyEvents()
        {
            createRoom(() => new Room
            {
                Name     = { Value = "Test Room" },
                Playlist =
                {
                    new PlaylistItem
                    {
                        Beatmap ={ Value               = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
                        Ruleset ={ Value               = new OsuRuleset().RulesetInfo                                                              },
                    }
                }
            });

            AddRepeatStep("random stuff happens", performRandomAction, 30);

            // ensure we have a handful of players so the ready-up sounds good :9
            AddRepeatStep("player joins", addRandomPlayer, 5);

            // all ready
            AddUntilStep("all players ready", () =>
            {
                var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
                if (nextUnready != null)
                {
                    client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
                }

                return(client.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true);
            });

            AddStep("unready all players at once", () =>
            {
                Debug.Assert(client.Room != null);

                foreach (var u in client.Room.Users)
                {
                    client.ChangeUserState(u.UserID, MultiplayerUserState.Idle);
                }
            });

            AddStep("ready all players at once", () =>
            {
                Debug.Assert(client.Room != null);

                foreach (var u in client.Room.Users)
                {
                    client.ChangeUserState(u.UserID, MultiplayerUserState.Ready);
                }
            });
        }
Exemple #8
0
 private void playSpecified(BeatmapInfo info)
 {
     beatmapBacking.Value = beatmaps.GetWorkingBeatmap(info, beatmapBacking);
     beatmapBacking.Value.Track.Start();
 }
        private void load(OsuConfigManager config, Framework.Game game, RealmAccess realm, IAPIProvider api)
        {
            // prevent user from changing beatmap while the intro is still running.
            beatmap = Beatmap.BeginLease(false);

            MenuVoice = config.GetBindable <bool>(OsuSetting.MenuVoice);
            MenuMusic = config.GetBindable <bool>(OsuSetting.MenuMusic);

            if (api.LocalUser.Value.IsSupporter)
            {
                AddInternal(skinnableSeeya = new SkinnableSound(new SampleInfo(SeeyaSampleName)));
            }
            else
            {
                seeya = audio.Samples.Get(SeeyaSampleName);
            }

            // if the user has requested not to play theme music, we should attempt to find a random beatmap from their collection.
            if (!MenuMusic.Value)
            {
                realm.Run(r =>
                {
                    var usableBeatmapSets = r.All <BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected).AsRealmCollection();

                    int setCount = usableBeatmapSets.Count;

                    if (setCount > 0)
                    {
                        var found = usableBeatmapSets[RNG.Next(0, setCount - 1)].Beatmaps.FirstOrDefault();

                        if (found != null)
                        {
                            initialBeatmap = beatmaps.GetWorkingBeatmap(found);
                        }
                    }
                });
            }

            // we generally want a song to be playing on startup, so use the intro music even if a user has specified not to if no other track is available.
            if (initialBeatmap == null)
            {
                // Intro beatmaps are generally made using the osu! ruleset.
                // It might not be present in test projects for other rulesets.
                bool osuRulesetPresent = rulesets.GetRuleset(0) != null;

                if (!loadThemedIntro() && osuRulesetPresent)
                {
                    // if we detect that the theme track or beatmap is unavailable this is either first startup or things are in a bad state.
                    // this could happen if a user has nuked their files store. for now, reimport to repair this.
                    var import = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream($"Tracks/{BeatmapFile}"), BeatmapFile)).GetResultSafely();

                    import?.PerformWrite(b => b.Protected = true);

                    loadThemedIntro();
                }
            }

            bool loadThemedIntro()
            {
                var setInfo = beatmaps.QueryBeatmapSet(b => b.Protected && b.Hash == BeatmapHash);

                if (setInfo == null)
                {
                    return(false);
                }

                setInfo.PerformRead(s =>
                {
                    if (s.Beatmaps.Count == 0)
                    {
                        return;
                    }

                    initialBeatmap = beatmaps.GetWorkingBeatmap(s.Beatmaps.First());
                });

                return(UsingThemedIntro = initialBeatmap != null);
            }
        }
Exemple #10
0
        protected void LoadScore(ScoreInfo score, bool silent)
        {
            if (silent)
            {
                return;
            }

            scoreLoad?.Cancel();

            var menu = intro.ChildScreen;

            if (menu == null)
            {
                scoreLoad = Schedule(() => LoadScore(score, false));
                return;
            }

            var databasedScore     = ScoreManager.GetScore(score);
            var databasedScoreInfo = databasedScore.ScoreInfo;

            if (databasedScore.Replay == null)
            {
                Logger.Log("The loaded score has no replay data.", LoggingTarget.Information);
                return;
            }

            var databasedBeatmap = BeatmapManager.QueryBeatmap(b => b.ID == databasedScoreInfo.Beatmap.ID);

            if (databasedBeatmap == null)
            {
                Logger.Log("Tried to load a score for a beatmap we don't have!", LoggingTarget.Information);
                return;
            }

            if (!currentScreen.AllowExternalScreenChange)
            {
                notifications.Post(new SimpleNotification
                {
                    Text      = $"Click here to watch {databasedScoreInfo.User.Username} on {databasedScoreInfo.Beatmap}",
                    Activated = () =>
                    {
                        loadScore();
                        return(true);
                    }
                });

                return;
            }

            loadScore();

            void loadScore()
            {
                if (!menu.IsCurrentScreen)
                {
                    menu.MakeCurrent();
                    this.Delay(500).Schedule(loadScore, out scoreLoad);
                    return;
                }

                ruleset.Value = databasedScoreInfo.Ruleset;

                Beatmap.Value            = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
                Beatmap.Value.Mods.Value = databasedScoreInfo.Mods;

                currentScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
            }
        }
        public Score Parse(Stream stream)
        {
            Score score;

            using (SerializationReader sr = new SerializationReader(stream))
            {
                score = new Score {
                    Ruleset = rulesets.GetRuleset(sr.ReadByte())
                };
                currentRuleset = score.Ruleset.CreateInstance();

                /* score.Pass = true;*/
                var version = sr.ReadInt32();

                /* score.FileChecksum = */
                var beatmapHash = sr.ReadString();
                score.Beatmap  = beatmaps.QueryBeatmap(b => b.MD5Hash == beatmapHash);
                currentBeatmap = beatmaps.GetWorkingBeatmap(score.Beatmap).Beatmap;

                /* score.PlayerName = */
                score.User = new User {
                    Username = sr.ReadString()
                };
                /* var localScoreChecksum = */
                sr.ReadString();
                /* score.Count300 = */
                sr.ReadUInt16();
                /* score.Count100 = */
                sr.ReadUInt16();
                /* score.Count50 = */
                sr.ReadUInt16();
                /* score.CountGeki = */
                sr.ReadUInt16();
                /* score.CountKatu = */
                sr.ReadUInt16();
                /* score.CountMiss = */
                sr.ReadUInt16();
                score.TotalScore = sr.ReadInt32();
                score.MaxCombo   = sr.ReadUInt16();
                /* score.Perfect = */
                sr.ReadBoolean();
                /* score.EnabledMods = (Mods)*/
                score.Mods = currentRuleset.ConvertLegacyMods((LegacyMods)sr.ReadInt32()).ToArray();
                /* score.HpGraphString = */
                sr.ReadString();
                /* score.Date = */
                sr.ReadDateTime();

                var compressedReplay = sr.ReadByteArray();

                if (version >= 20140721)
                {
                    /*OnlineId =*/
                    sr.ReadInt64();
                }
                else if (version >= 20121008)
                {
                    /*OnlineId =*/
                    sr.ReadInt32();
                }

                using (var replayInStream = new MemoryStream(compressedReplay))
                {
                    byte[] properties = new byte[5];
                    if (replayInStream.Read(properties, 0, 5) != 5)
                    {
                        throw new IOException("input .lzma is too short");
                    }
                    long outSize = 0;
                    for (int i = 0; i < 8; i++)
                    {
                        int v = replayInStream.ReadByte();
                        if (v < 0)
                        {
                            throw new IOException("Can't Read 1");
                        }
                        outSize |= (long)(byte)v << (8 * i);
                    }

                    long compressedSize = replayInStream.Length - replayInStream.Position;

                    using (var lzma = new LzmaStream(properties, replayInStream, compressedSize, outSize))
                        using (var reader = new StreamReader(lzma))
                        {
                            score.Replay = new Replay {
                                User = score.User
                            };
                            readLegacyReplay(score.Replay, reader);
                        }
                }
            }

            return(score);
        }
Exemple #12
0
 protected override WorkingBeatmap GetBeatmap(string md5Hash) => beatmaps.GetWorkingBeatmap(beatmaps.QueryBeatmap(b => b.MD5Hash == md5Hash));