public void Test5PositionStacks()
        {
            battleEngine.PositionStacks(zoneStacks);

            double distance = 0;

            Fleet stackA = zoneStacks[0] as Fleet;
            Fleet stackB = zoneStacks[1] as Fleet;

            distance = PointUtilities.Distance(stackA.Position, stackB.Position);
            Assert.Greater((int)distance, 3); // changed from Global.MaxRange -1 to 3 due to reduction in battle board size from Ken's 20x20 to Stars! 10x10 - Dan 07 Jul 11
        }