public void Test5PositionStacks() { battleEngine.PositionStacks(zoneStacks); double distance = 0; Fleet stackA = zoneStacks[0] as Fleet; Fleet stackB = zoneStacks[1] as Fleet; distance = PointUtilities.Distance(stackA.Position, stackB.Position); Assert.Greater((int)distance, 3); // changed from Global.MaxRange -1 to 3 due to reduction in battle board size from Ken's 20x20 to Stars! 10x10 - Dan 07 Jul 11 }