Exemple #1
0
 public override void Update(GameTime gameTime, AttackingGameObject objectUsingAbility)
 {
     base.Update(gameTime, objectUsingAbility);
     if (this.IsOnCooldown)
     {
         if (!this.Animation.IsActive)
         {
             if (!this.AbilityFinished)
             {
                 BattleEngine.DamageResolution(this);
                 this.AbilityFinished = true;
             }
             objectUsingAbility.IsUsingAbility = false;
         }
         this.TimeSinceUse += gameTime.ElapsedGameTime.Milliseconds / 1000;
         if (this.TimeSinceUse >= this.CooldownTime)
         {
             this.AbilityFinished = false;
             this.IsOnCooldown    = false;
         }
         this.Animation.Animate(gameTime, objectUsingAbility);
     }
 }