private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Projectile" && scored == false)
     {
         Goal.goalMet = true;
         Material mat = GetComponent <Renderer>().material;
         Color    c   = mat.color;
         c.a       = 1;
         mat.color = c;
         scored    = true;
         Basketball.GoalHit();
     }
 }