Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        if (holdingBasketball)
        {
            basketball.transform.position = this.transform.position + this.transform.forward * basketballDistance + basketballOffset;
            basketball.GetComponent <Rigidbody> ().useGravity = false;

            if (calculatingShot)
            {
                shootingTimer += Time.deltaTime;
            }

            if (GvrViewer.Instance.Triggered || Input.GetKeyDown("space"))
            {
                if (calculatingShot == false)
                {
                    calculatingShot = true;
                }
                else if (holdingBasketball)
                {
                    holdingBasketball = false;
                    basketball.GetComponent <Rigidbody> ().useGravity = true;

                    float calculatedScale = Mathf.Min(shootingTimer, 1f);
                    float calculatedForce = minimumShootingForce + (maximumShootingForce - minimumShootingForce) * calculatedScale;

                    basketball.GetComponent <Rigidbody> ().AddForce(this.transform.forward * calculatedForce);
                }
            }
        }
    }
Exemple #2
0
 public void PickBasketball()
 {
     holdingBasketball       = true;
     basketball.hitSomething = false;
     basketball.GetComponent <Rigidbody> ().velocity        = Vector3.zero;
     basketball.GetComponent <Rigidbody> ().angularVelocity = Vector3.zero;
 }
    // Start is called before the first frame update
    void Start()
    {
        player     = GameObject.Find("Player").GetComponent <Player>();
        basketball = GameObject.Find("Basketball").GetComponent <Basketball>();
        Debug.Log(basketball == null);
        basketballRigidbody = basketball.GetComponent <Rigidbody>();
        playerCamera        = GameObject.Find("FirstPersonCharacter");

        resetTimerInitial = 10.0f;
        resetTimer        = resetTimerInitial;
        resetGame         = false;
        pauseTimer        = false;

        player.InitializeObjects();
    }