private IEnumerator GameStart() { yield return(new WaitForSeconds(.5f)); // yield return new WaitForSeconds(.5f); // playerInstance = Instantiate(player, new Vector2(0, -2f), Quaternion.identity).GetComponent<BallScript>(); playerInstance.GameStart(speed); StoveScript.instance.GameStart(); if (itemCount == 0) { itemCount++; yield break; } else if (itemCount == 1) { yield return(new WaitForSeconds(ItemTime)); } Instantiate(ItemPrefab, new Vector2(0, startYusyaPositionY), Quaternion.identity); itemCount--; }