void OnTriggerEnter(Collider other) { switch(other.tag) { case "Ball": { if (refactory>1f) { ball = other.GetComponent<BallScript> (); ball.BPosessed = true; ball.unitOwner = this; Debug.Log ("I gots da ball"); hasBall = true; other.transform.SetParent (tran); other.transform.position = tran.TransformPoint (0, 0, 1); ball.StopMe (); } break; } } }