// Update is called once per frame
 void Update()
 {
     if (holdingBall)
     {
         ball.transform.position = playerGamera.transform.position + playerGamera.transform.forward * ballDistance;
         if (Input.GetMouseButtonDown(0))
         {
             holdingBall = false;
             ball.ActivateTrail();
             ball.GetComponent <Rigidbody> ().useGravity = true;
             ball.GetComponent <Rigidbody>().AddForce(playerGamera.transform.forward * ballForce);
         }
     }
 }