/// <summary>
    /// </summary>
    void CopySkeletonData()
    {
        //print("getSkelData");
        EnableBody ebody = avatarSkeleton.GetSkeletonData(true);
        Dictionary <string, EnableJoint> joints = ebody.Joints;
        //estimatedRootOffset = newEstimatedRootOffset;

        float duration = 0.0f;
        float speed    = 1.0f;     //SessionReplay.timeScale;

        if (Ghost)
        {
//            print("\n--GHOST1--\n");
            Ghost.SetFromBody(ebody, duration, speed, usePositionData, mirror);
        }
    }