/// <summary> /// </summary> void CopySkeletonData() { //print("getSkelData"); EnableBody ebody = avatarSkeleton.GetSkeletonData(true); Dictionary <string, EnableJoint> joints = ebody.Joints; //estimatedRootOffset = newEstimatedRootOffset; float duration = 0.0f; float speed = 1.0f; //SessionReplay.timeScale; if (Ghost) { // print("\n--GHOST1--\n"); Ghost.SetFromBody(ebody, duration, speed, usePositionData, mirror); } }