void onPlayerMove(PlayerActionEvent cEvent) { if (cEvent.isCancelled) { return; } if (cEvent.action == PlayerAction.Jump) { jump.play(); } }
void Update() { // if (player.onJumpPad) jumpPadStayFX.startFX (); else jumpPadStayFX.stopFX (); // if (!player.onGround && onJumpPad) jumpPadJumpFX.startFX (); else if (!wasGround) jumpPadJumpFX.stopFX (); if (!wasGround && player.onGround) { land.play(); } if (player.onGround && !player.atWall && player.isMovingByInput && !player.isSliding && !player.isDead && !land.isRunning) { footsteps.startFX(); } else { footsteps.stopFX(); } wasGround = player.onGround; // onJumpPad = player.onJumpPad; }
public MediaPlayer(Game game) { this.game = game; stop = new Button(game, new Rectangle(155, 5, 45, 45), "", delegate(int data) { stopped = true; pause.Texture.useTexture(Skin.skindict["mediaPY"]); music.pause(); }, Skin.skindict["mediaSP"]); stop.manualColour = true; forward = new Button(game, new Rectangle(new Point(105, 5), new Size(45, 45)), "", delegate(int data) { if (!music.Finished) { music.stop(); } pause.Texture.useTexture(Skin.skindict["mediaPS"]); }, Skin.skindict["mediaFF"]); forward.manualColour = true; pause = new Button(game, new Rectangle(new Point(55, 5), new Size(45, 45)), "", delegate(int data) { if (!music.Paused) { music.pause(); pause.Texture.useTexture(Skin.skindict["mediaPY"]); } else { if (stopped) { music.play(true); } else { music.play(false); } stopped = false; pause.Texture.useTexture(Skin.skindict["mediaPS"]); } }, Skin.skindict["mediaPS"]); pause.manualColour = true; backward = new Button(game, new Rectangle(new Point(5, 5), new Size(45, 45)), "", delegate(int data) { pause.Texture.useTexture(Skin.skindict["mediaPS"]); if (previousSongs.Count > 1) { music.stop(); if (currentID - 1 == -1) { currentID = 0; } else { currentID--; } setSong(previousSongs[currentID]); play(); } else { music.PositionAsMilli = 0; currentID = 0; } }, Skin.skindict["mediaFB"]); backward.manualColour = true; title = new Label(game, new Point(0, 50), ""); Random r = new Random(); if (SongLibrary.Songs.Count > 0) { int id; id = r.Next(0, SongLibrary.Songs.Count); setSong(id); play(); previousSongs.Add(id); currentID = 0; } position = new Dragbar(game, new Point(10, 85), 230, false, delegate(int d) { music.PositionAsMilli = (long)((music.Length / 100) * position.getPercentScrolled()); }); }